First Solo Game impressions
Posted: Tue Feb 18, 2014 12:26 pm
Started a Global War campaign many, many hours ago and I just completed the seminal May/June 1941 turn wherein Germany commences it's attack on Russia and Japan declares war on the CW (but not the US).
It's been quite a journey of discovery as I'm playing with nearly every rule in place, except Oil (that's a level of bookkeeping I want to defer for now!). This involves playing with the manual up in the background for reference and lots of trial and error as I see how this complex beast works. I opted for the 2d10 CRT, too, as I like bell curve results tables rather than linear.
Germany suffered a loss of three 6-3 Inf corps in Poland, mainly due to a bad decision. The Germans also invaded Denmark to seal off the Baltic and quickly transitioned most of the units back to the French border after the fall of Poland. Build priorities are ground units, fighter and strike aircraft and subs.
In the Med Italy moved an HQ-A to Tripoli and sent out some token cruiser escorts for their cargo ships. They did not declare war on France/CW until the German invasion of France began. Build priorities are getting their BBs in the line and land units.
I decided the Brits were playing risk-averse, keeping their forces intact for the 'long war'. On the RN front set up large ASW task forces in Halifax, Liverpool and Gibralter. Battle fleets are at Scapa Flow and Gibralter. The German fleet is pretty easy to contain but the Italian fleet is a big concern. Only a token force of a few cruisers is placed at Suez and a moderate force centered on a (plane-less) CV and 1 BB is at Calcutta. The RAF has pretty useless aircraft so their fighters were arrayed to intercept any German strategic, port or ground strikes. Weaker army groups moved toward the coasts while the channel ports became the center for my England-based transports, and therefore exportable land units to intervene in France when the time came. Their build priorities are fighters, infantry and naval. They start clearing their construction pool of high value combatants as well as ASW escorts. Not much 1st build naval, though.
France just settled in a defensive front against the Italians and placed what it could against the Germans.
The Japanese start the war fully engaged against the Chinese. The launch an offensive to rob the Nationalists of their cities in central China but the realities of logistics and crappy weather make me change that to simply securing resources and keeping a reduced but capable force in place there. In the north I do the same but the Communists are more dangerous, not suffering from the Weak China rule. My only decision as I move forward with the Japanese is that I'd like to take on the CW in the summer of '41 with India and/or Australia as goals beyond the usual NEI goodies. Builds concentrate on land units, some air and the best naval units as well as a bit of transport.
The US doesn't make many changes in the fleet deployment and puts the propensity of land forces on the East Coast. Their builds focus on strengthening the navy with a secondary emphasis on slowly growing the army.
It's been quite a journey of discovery as I'm playing with nearly every rule in place, except Oil (that's a level of bookkeeping I want to defer for now!). This involves playing with the manual up in the background for reference and lots of trial and error as I see how this complex beast works. I opted for the 2d10 CRT, too, as I like bell curve results tables rather than linear.
Germany suffered a loss of three 6-3 Inf corps in Poland, mainly due to a bad decision. The Germans also invaded Denmark to seal off the Baltic and quickly transitioned most of the units back to the French border after the fall of Poland. Build priorities are ground units, fighter and strike aircraft and subs.
In the Med Italy moved an HQ-A to Tripoli and sent out some token cruiser escorts for their cargo ships. They did not declare war on France/CW until the German invasion of France began. Build priorities are getting their BBs in the line and land units.
I decided the Brits were playing risk-averse, keeping their forces intact for the 'long war'. On the RN front set up large ASW task forces in Halifax, Liverpool and Gibralter. Battle fleets are at Scapa Flow and Gibralter. The German fleet is pretty easy to contain but the Italian fleet is a big concern. Only a token force of a few cruisers is placed at Suez and a moderate force centered on a (plane-less) CV and 1 BB is at Calcutta. The RAF has pretty useless aircraft so their fighters were arrayed to intercept any German strategic, port or ground strikes. Weaker army groups moved toward the coasts while the channel ports became the center for my England-based transports, and therefore exportable land units to intervene in France when the time came. Their build priorities are fighters, infantry and naval. They start clearing their construction pool of high value combatants as well as ASW escorts. Not much 1st build naval, though.
France just settled in a defensive front against the Italians and placed what it could against the Germans.
The Japanese start the war fully engaged against the Chinese. The launch an offensive to rob the Nationalists of their cities in central China but the realities of logistics and crappy weather make me change that to simply securing resources and keeping a reduced but capable force in place there. In the north I do the same but the Communists are more dangerous, not suffering from the Weak China rule. My only decision as I move forward with the Japanese is that I'd like to take on the CW in the summer of '41 with India and/or Australia as goals beyond the usual NEI goodies. Builds concentrate on land units, some air and the best naval units as well as a bit of transport.
The US doesn't make many changes in the fleet deployment and puts the propensity of land forces on the East Coast. Their builds focus on strengthening the navy with a secondary emphasis on slowly growing the army.