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Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Tue Feb 18, 2014 7:52 pm
by jzardos
When doing the special campaign mission (think #17) in which you have to destroy that super weapon AK-?? (All Terrain Scout Transport Star Wars [8D]), there seems to be something bugged on mission objectives.

events
- able to destroy one that appears in south (not easy task)
- mission to destroy this AK-?? gets 'X' next to it.
- very next phase the mission loses the 'X'
- can exit my units on edge (3/3 squads), but not other Sov AK unit appears
- lose mission when turn limit reach because haven't/can't fulfill objectives

NOTE: First time I did the mission I had to fight 3 of them. One north, one south, and one on far east edge. Needless to say I lost (need to get more tanks). Haven't been able to figure why only get one to fight now and can't complete mission. I can attach a save later if helps debug.

Thanks for any help

RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Tue Feb 18, 2014 7:56 pm
by Tom Proudfoot
Thanks - a save will be very helpful.

RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Wed Feb 19, 2014 1:58 am
by jzardos
I can't upload .zip files?

RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Wed Feb 19, 2014 2:11 am
by jzardos
File size restriction of 200 KB really bites. But here is just as destroyed XK-76 (only one on map). It's during crew bailout when I took screen shot. The smoke in the south is the battle hex. Will post what shows after crew bailout completed.

Image

RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Wed Feb 19, 2014 2:14 am
by jzardos
Here's after and still have objective to destroy AK-76. But can't because no more on map. When missions started there was only one objective for 'Eliminate XK-76'. So what gives here?

Image

RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Wed Feb 19, 2014 2:48 am
by Tom Proudfoot
Can you email the save to tomp@matrixgames.com? Thanks.


RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Wed Feb 19, 2014 3:10 am
by jzardos
Thanks
Sent

RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Wed Feb 19, 2014 3:20 am
by jzardos
Odd, this time I was able to force the crew to bail on the XK-76 (didn't destroy it), but the Objective has maintained the 'X' so far. Crossing my fingers to see if can finish now.



Image

RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Wed Feb 19, 2014 3:25 am
by jzardos
Can you get into abandoned enemy vehicles?

RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Wed Feb 19, 2014 4:05 am
by jzardos
Wasn't easy but I was able to defeat what turned out to be three of those nasty walkers. The last one had serious 122m cannon and tons of armor.

Image

RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Wed Feb 19, 2014 8:17 am
by Barthheart
ORIGINAL: jzardos

Can you get into abandoned enemy vehicles?

You cannot enter any abandoned vehicles.

RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Wed Feb 19, 2014 1:11 pm
by markhwalker
Two things... thing one... you just couldn't see the others, so although you had killed one, it wanted you to kill the others.

Vance is correct...NORMALLY... but in mission 18 [SPOILER ALERT] you will be able to capture an abandoned Walker. It lets you play with it. [:)]

BTW, the Walkers are loosely named using the following criteria. "X" = experimental. "K" = leg propulsion, and "76" is the main weapon size.

Are you having fun with them?

RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Wed Feb 19, 2014 1:27 pm
by Tom Proudfoot
I checked the saves you sent and it's the bug with reinforcements that has been reported - it's fixed for 1.03 or later. I can fix your saves for use with 1.03, but it sounds like you've already taken another crack at the scenario? Let me know.

RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Wed Feb 19, 2014 1:31 pm
by markhwalker
Oops, sorry. I didn't realize it was a programming error. I just figured he couldn't see the two reinforcement Mechs.

RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Wed Feb 19, 2014 5:31 pm
by jzardos
ORIGINAL: Tom Proudfoot

I checked the saves you sent and it's the bug with reinforcements that has been reported - it's fixed for 1.03 or later. I can fix your saves for use with 1.03, but it sounds like you've already taken another crack at the scenario? Let me know.

no need I was able to pick different reinforcements re-starting the mission and was able to get all 3 Sov AK units to appear. Although would have been happier just to destroy one. Had to get some lucky roll to get crews to abandon 2/3 units. Finished mission 18 too. Great stuff! Loving this game, best purchase from Matrix in a long time. Good timing since I'm taking break from MWiF as they address issues with that release. MWiF will be good game in 6-10 months when bugs fixed and AI added.

RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Wed Feb 19, 2014 5:36 pm
by Tom Proudfoot
I have to say you are really booking through the campaign! Glad you're enjoying it.

RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Posted: Wed Feb 19, 2014 7:16 pm
by toddtreadway
Do the German pioneer units have an inherent flamethrower?

I just finished this scenario, and during one close assault with a leader, a pioneer squad (no support weapon), and a regular squad (with an MG34), the close assault modifiers included a +4 for flamethrower.