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Compatibility with 150% text size?
Posted: Thu Feb 20, 2014 2:46 pm
by Grotius
This is a low-priority thing, but I thought I'd mention it in case you didn't know about it. I normally run my Windows desktop at 2560 x 1600, but I also set my display settings to make fonts and other on-screen items 150% larger. If I run LnL on those settings, the game's UI is oversized, and I can't really play. The workaround is just to set my desktop fonts/icons to 100% size; that works fine, but it does require me to log off and log back onto Windows, which is a minor irritation.
Anyway, I just thought I'd mention this to see if an easy fix is possible. If not, no big deal -- I wouldn't waste big dev resources on a thing that may affect only me.
RE: Compatibility with 150% text size?
Posted: Thu Feb 20, 2014 3:14 pm
by Tom Proudfoot
This should be fixed in the 1.04 patch here:
tm.asp?m=3546087
If not, let us know. Though I now see it's not actually on the change list, not sure why it got left off. But 1.03+ should have this fix.
RE: Compatibility with 150% text size?
Posted: Thu Feb 20, 2014 7:47 pm
by Grotius
Thanks for your reply. I just updated to the latest version, and I'm still having the problem. The UI is 150% too large, I think. The opening splash screen is offset to the right and doesn't fit on my screen. I can choose to load a game, but I can't get any further than that, because I can't see any buttons. Again, it's easy to work around by changing my UI size to 100% and relogging, but it would be nice not to have to do this.
RE: Compatibility with 150% text size?
Posted: Thu Feb 20, 2014 8:05 pm
by Tom Proudfoot
Does it look smaller than it did before at all? Also, are you windows 8?
RE: Compatibility with 150% text size?
Posted: Sat Feb 22, 2014 1:00 am
by Grotius
I'm using Windows 7. I don't think the UI looks any smaller, but I'm not entirely sure.
Again, it's a low-priority thing, so I'll understand if you decide not to pour lots of time into it. No one else seems to be concerned about it.
Great game, by the way. Wonderful UI. I think we wargamers sometimes underestimate how hard it must be to create a computer game with the look and feel of a boardgame.