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Vietnam air rescue
Posted: Tue Feb 25, 2014 8:28 pm
by cwemyss
Has anyone built a Vietnam downed-aircrew rescue scenario? I got bored at work today and started listing units and locations, what sorts of missions they'd be assigned to, triggers and events, etc. If there's nothing similar out there already, I'll build it next time I get some time on CMANO.
RE: Vietnam air rescue
Posted: Tue Feb 25, 2014 11:16 pm
by Mgellis
I haven't written one like this yet, exactly, but it can probably be set up like this...
1) Downed pilot is a non-player side. If you don't want to know where the pilot is, set postures so that the player is Friendly towards the pilot, but the pilot is only Neutral towards the player...he'll show up Blue when you find him, but he won't show up at all until you find him.
2) An area is defined with reference points relative (fixed bearing) to the downed pilot unit. The area will move with the pilot.
3) Player units spending a certain amount of time within that area will Trigger a teleport unit Action--the pilot "disappears" because he is now on the rescue helicopter; the Event probably also includes a message Action and a points Action.
I hope this helps.
Mark
RE: Vietnam air rescue
Posted: Wed Feb 26, 2014 12:39 am
by cwemyss
Yep, that was more or less the plan. I was thinking I'd have the crew's location known (emergency beacon, radio's, etc) but nearby enemy ground troops to add time pressure.
RE: Vietnam air rescue
Posted: Thu Feb 27, 2014 6:42 am
by brassem
If you don't want to know where the [INSERT UNIT] is, set postures so that the player is Friendly towards the [INSERT UNIT], but the [INSERT UNIT] is only Neutral towards the player...he'll show up Blue when you find him, but he won't show up at all until you find him.
Many thanks for that one, It is a keeper!
RE: Vietnam air rescue
Posted: Wed Mar 05, 2014 1:33 am
by cwemyss
In case anyone missed it....or more realistically, in case anyone does a search on Vietnam Air Rescue in six months:
tm.asp?m=3562497