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Commandos/Rangers

Posted: Fri Feb 28, 2014 1:39 pm
by FrankHunter
I'm going to be upgrading the manual asap and one of the things I'll be adding is the explanation of commandos.

Their primary benefit is that they can be used to invade a beach for a cost of a single sea transport point. With the beach active on the following turn additional units can be brought in using the lesser sea transport cost instead of the amphibious invasion cost.

They can also be transferred between friendly ports at no cost.

They have higher quality ratings than other units of the same nationality so are effective in raising the average quality of their side in battles.

Disruption reduces movement but the disruption penalty for commando, mountain and airborne troops is 50% less than it is for other units.

RE: Commandos/Rangers

Posted: Sat Mar 01, 2014 8:52 am
by comsolut
Good points to underline.

RE: Commandos/Rangers

Posted: Mon Mar 03, 2014 5:46 am
by churruca
Initially I thought that may be they could land in other places than beaches.
Sorry, but I'm comparing this game with Avalon Hill Anzio all time. And I'm not sure but I think that commandos and rangers were able to land on ports and other non beach hexes (I will read the rules).