Commandos/Rangers
Posted: Fri Feb 28, 2014 1:39 pm
I'm going to be upgrading the manual asap and one of the things I'll be adding is the explanation of commandos.
Their primary benefit is that they can be used to invade a beach for a cost of a single sea transport point. With the beach active on the following turn additional units can be brought in using the lesser sea transport cost instead of the amphibious invasion cost.
They can also be transferred between friendly ports at no cost.
They have higher quality ratings than other units of the same nationality so are effective in raising the average quality of their side in battles.
Disruption reduces movement but the disruption penalty for commando, mountain and airborne troops is 50% less than it is for other units.
Their primary benefit is that they can be used to invade a beach for a cost of a single sea transport point. With the beach active on the following turn additional units can be brought in using the lesser sea transport cost instead of the amphibious invasion cost.
They can also be transferred between friendly ports at no cost.
They have higher quality ratings than other units of the same nationality so are effective in raising the average quality of their side in battles.
Disruption reduces movement but the disruption penalty for commando, mountain and airborne troops is 50% less than it is for other units.