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Nighty Nite 1.05

Posted: Sun Mar 02, 2014 12:57 pm
by mjm
Would someone be kind enough to check scenario Nighty Nite in version 1.05.
I assumed the night rules were to apply but they do not.
I also tried playing as the Soviet - the Germans seem not to act.
Must I somehow toggle the night rules?
Thank you for taking the time to read this.
MJM

RE: Nighty Nite 1.05

Posted: Mon Mar 03, 2014 2:50 pm
by Tom Proudfoot
The night rules are in effect (I just doublechecked), but they don't change a whole lot:

- You can't see anyone more than 2 hexes away unless they fired
- If you DO fire at someone at that distance (because you can now see them because they fired), there is a penalty.
- Starshells are available to be used to make non-night-rules hexes.

The scenario is meant to be played as Germans.

RE: Nighty Nite 1.05

Posted: Mon Mar 03, 2014 7:52 pm
by markhwalker
The game defaults to the correct side to play. If you change this the scenario frequently won't be much much of a challenge.