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The Guards Counterattack
Posted: Sun Mar 02, 2014 9:52 pm
by johnasl
In honor of a great board game, here's a quick take on a classic scenario. Not fully play tested, but I had a decent game against Russian AI.
The editor was actually not that bad, but it does not appear to take the ASL board size without chopping it up.
*updated to v1.2
RE: The Guards Counterattack
Posted: Sun Mar 02, 2014 11:07 pm
by Barthheart
Cool! Nicely done.
Some notes:
Maybe put a scenario description in. In the editor, hit the tab key and then hit the "Blank Map", that should allow you to enter the description.
You have 2 victory conditions - hold 3 hexes and hold the most hexes. When playing the Germans this seems odd.
You should have the German support weapons start attached to squads.
Well done entering all the LoS info.
RE: The Guards Counterattack
Posted: Mon Mar 03, 2014 1:45 am
by johnasl
I attached the weapons as you suggested. Is there a way to create a "setup zone" for units? I'd like to let the player, or AI, decide how to setup the units within their buildings.
RE: The Guards Counterattack
Posted: Tue Mar 04, 2014 2:34 pm
by k9mike
Stryker,
Where do you put the file that you have attached? Is this an actual scenario we can play...or, is this just he start to one your working on..
Thanks,
Mike
RE: The Guards Counterattack
Posted: Tue Mar 04, 2014 7:23 pm
by Charly G
ORIGINAL: k9mike
Stryker,
Where do you put the file that you have attached? Is this an actual scenario we can play...or, is this just he start to one your working on..
Thanks,
Mike
Copy bmp file to art\maps and the map file to \maps.
Thanks for the scenario, I've played it in solo as German. But Russian AI is not very dangerous in hard mode, no losses for German and bloodybath for Russian units.