Page 1 of 1
Post - conquest naval reorg question
Posted: Tue Mar 04, 2014 3:57 pm
by joshuamnave
This is something that came up in a recent game and I'm fairly sure was handled correctly according to the rules. My question is more theoretical - is this an intentional consequence of the rules, or an unintended consequence?
The situation - Germany conquered Spain. The Spanish fleet was still located in Spain at the time of conquest. When the conquest phase happened, it was forced to rebase to England, where it was disorganized. Because conquest happens after reorganization, it started the next turn still disorganized.
Playing f2f it never would have occurred to me to leave the fleet face down.
RE: Post - conquest naval reorg question
Posted: Tue Mar 04, 2014 6:08 pm
by AxelNL
ORIGINAL: Zartacla
This is something that came up in a recent game and I'm fairly sure was handled correctly according to the rules. My question is more theoretical - is this an intentional consequence of the rules, or an unintended consequence?
The situation - Germany conquered Spain. The Spanish fleet was still located in Spain at the time of conquest. When the conquest phase happened, it was forced to rebase to England, where it was disorganized. Because conquest happens after reorganization, it started the next turn still disorganized.
Playing f2f it never would have occurred to me to leave the fleet face down.
You are razor sharp! And I myself don't know the answer. As Steve used object oriented Pascal I would wager it is the intended consequence of running an object which handles this correctly, without having to endless code rules for every situation. That is the nice thing about object oriented programming. Although the object to place units had to be split to get the off-city reinf acting better (yes - I know, it still needs that last bit of work).
I expect you to find more of these.....there are more. Part of the gigantic permutation possibilities this game has.
RE: Post - conquest naval reorg question
Posted: Tue Mar 04, 2014 7:51 pm
by joshuamnave
The coding is definitely correct. The rules are pretty clear about the sequence of play, and there is no reorg after conquest. So I wasn't asking about an unintended consequence of the coding, but rather whether the rule itself was intended to cause this result. For that we need to talk to one of the long time rule gurus.
RE: Post - conquest naval reorg question
Posted: Tue Mar 04, 2014 8:56 pm
by Dabrion
Dont recall this being raised on the list, so at least noone has found it odd so far. You could wif-zen it as the travel being their move for the next turn I guess.
RE: Post - conquest naval reorg question
Posted: Wed Mar 05, 2014 11:48 am
by Extraneous
ORIGINAL: WiFFE-RAW-7.0.pdf
E. END OF TURN STAGE
Both sides perform these steps in this order:
E1 Partisans
E2 US entry
E3 Return to base
E4 Final reorganisation
E5 Production
E6 Intelligence (option 63)
E7 Peace
E7.1 Conquest
13.7.1 Conquest
All naval units now in enemy controlled hexes are treated as if they had been overrun (see 11.11.6 Overruns). This means they can be captured, destroyed or forced to rebase.
11.11.6 Overruns
Overrunning naval units
If a land unit from the other side moves into a port containing any of your naval units, they must rebase. Before they do, roll for each facedown or surprised naval unit there.
If you roll a ‘5’ or higher, you keep control of the unit. If you roll a ‘1’, the enemy major power takes control of it until destroyed (option 46: partisans destroy naval units instead of taking control). Place it in the Repair pool. On a roll of ‘2’ ~ ‘4’, it is destroyed. (Options 9 & 28: Any carrier plane (and its pilot) suffer the same fate as a CV it is on.).
With the units from the overrun hex that you keep control of, you must immediately make a return to base move (see 13.4.1 Naval unit rebasing) and then turn them face-down. They may not embark units during this move. They can be intercepted as they rebase and must attempt to fight through from the ‘0’ box if intercepted. If they can’t reach such a base within double their range (ignoring their movement allowance), destroy them instead.
E7.2 Allied minor support
E7.3 Mutual peace
E7.4 Vichy declaration
E7.5 Liberation
E7.6 Surrender
E8 Victory check (& option 30: factory destruction)