TOAW III Events for Reinforcements
Posted: Thu Mar 06, 2014 11:20 am
Hi
As part of an project a friend and myself are looking to use TOAW III for our operational level fights and will be using a boxed version of war in flames for the strategic work
Using the event engine we would want to look to create events to look after reinforcements as using the WIF rules new units may need to be deployed which are not part of the original set up. is it even feasible?
One way of doing this is to create some reinforcements that are deployed at the edge of the map at certain times i.e. an average of X corps per year and create a withdraw event if they are not needed i.e. were not created within WIF.
I hope you understand what I mean.[8|]
P.S. Even better we are using Command at sea or battlestations battlestations to work out the fleet combat!!! [&:]
As part of an project a friend and myself are looking to use TOAW III for our operational level fights and will be using a boxed version of war in flames for the strategic work
Using the event engine we would want to look to create events to look after reinforcements as using the WIF rules new units may need to be deployed which are not part of the original set up. is it even feasible?
One way of doing this is to create some reinforcements that are deployed at the edge of the map at certain times i.e. an average of X corps per year and create a withdraw event if they are not needed i.e. were not created within WIF.
I hope you understand what I mean.[8|]
P.S. Even better we are using Command at sea or battlestations battlestations to work out the fleet combat!!! [&:]