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Renaming Ships without Editor?

Posted: Wed Mar 12, 2014 5:41 pm
by blueatoll
I cannot get Editor to run on my computer (long story). Is there any way that I can rename ships without editor? I have a Lexington, I don't need a Lexington II.

Thanks

RE: Renaming Ships without Editor?

Posted: Wed Mar 12, 2014 5:47 pm
by pws1225
If you're familiar with the loadwiptae utility that is included in the beta downloads, you can edit the data files used in each scenario. If you're talking about editing an ongoing game, then you're out of luck.

RE: Renaming Ships without Editor?

Posted: Wed Mar 12, 2014 5:48 pm
by EHansen
Any ship that has a name in yellow can be renamed while it is still in the replacement cue.

RE: Renaming Ships without Editor?

Posted: Wed Mar 12, 2014 6:24 pm
by pws1225
ORIGINAL: EHansen

Any ship that has a name in yellow can be renamed while it is still in the replacement cue.

Didn't know that. Thanks Ezra. How do you say Baffin's Bridge in Japanese?

RE: Renaming Ships without Editor?

Posted: Wed Mar 12, 2014 6:40 pm
by EHansen
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RE: Renaming Ships without Editor?

Posted: Thu Mar 13, 2014 2:54 pm
by 98ZJUSMC
ORIGINAL: pws1225

If you're familiar with the loadwiptae utility that is included in the beta downloads, you can edit the data files used in each scenario. If you're talking about editing an ongoing game, then you're out of luck.

There are a couple modifications that seem to work with a scenarios in progress. I added a small cargo capacity for APDs, LCIs, a small troop capacity for LSMs and some additional A/C upgrade options for both the Dutch (No, I didn't give them B-29s [:D] )and the Aussies. The mods took effect the next turn.

MTOE mods, Units-in-play renaming and troop pools do seem to have to wait until a new game.


ORIGINAL: EHansen

Any ship that has a name in yellow can be renamed while it is still in the replacement cue.

I'll have to try that. Thanks. The USS Whatever II is a little annoying, but I understand the reasoning. I do wish there was an easier way to sort out nationality without going from screen to screen to screen when building TFs, though. Perhaps, I just haven't found it yet (VERY likely).