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LOS oddity
Posted: Sun Mar 16, 2014 10:27 am
by HobbesACW
Is this a bug? You can trace a clear line of sight through the middle of two forest hexes?
This can't be right?
Cheers,
Chris

RE: LOS oddity
Posted: Sun Mar 16, 2014 10:39 am
by HobbesACW
Well maybe it's OK. At least the graphics show somewhat broken trees. A bit of a fudge I imagine but once you are aware of this it's OK - I was just a bit annoyed about getting wounded in a hex I didn't expect to be visible
Cheers,
Chris
RE: LOS oddity
Posted: Sun Mar 16, 2014 12:11 pm
by Bennett
That one caught me as well. Taught me to look carefully. Excellent game.
RE: LOS oddity
Posted: Sun Mar 16, 2014 1:35 pm
by Gerry4321
Is the LOS considered clear because it is not touching any of the forest depiction? Or just if it runs directly along the hexside and there is no forest graphic on the hexside?
Gerry
RE: LOS oddity
Posted: Sun Mar 16, 2014 3:00 pm
by Sanrepy
The LOS is considered clear because it odes not touch any tree depiction
RE: LOS oddity
Posted: Mon Mar 17, 2014 2:22 am
by jonj01
That looks like a clear LOS to me. Some of the buildings have little holes in them, but when you look closely...the graphics show the holes. The polygon placement by Tom or Mark on the maps is excellent and very precise.
When in doubt use the LOS tool.
RE: LOS oddity
Posted: Sun Mar 23, 2014 6:42 pm
by HobbesACW
I understand the LOS is clear - that's not the point I'm trying to make. It just seems like a fudge as I imagine it's difficult to code.
If you have a unit behind two adjacent forest hexes it can still be seen if an enemy unit happens to be exactly on a hex spine. Doesn't make
any sense. This keeps catching me out - is it the same in the boardgame?
Cheers,
Chris
P.S. can anyone tell me how to add an image to a reply post? It seems easy enough to add one when you start a post but I see no way of doing this for a reply?
RE: LOS oddity
Posted: Sun Mar 23, 2014 7:23 pm
by rickier65
ORIGINAL: hobbes
I understand the LOS is clear - that's not the point I'm trying to make. It just seems like a fudge as I imagine it's difficult to code.
If you have a unit behind two adjacent forest hexes it can still be seen if an enemy unit happens to be exactly on a hex spine. Doesn't make
any sense. This keeps catching me out - is it the same in the boardgame?
Cheers,
Chris
P.S. can anyone tell me how to add an image to a reply post? It seems easy enough to add one when you start a post but I see no way of doing this for a reply?
If you use POST Reply, rather than FAST Reply the 'click here to upload' button is just below the entry box.
and I actually prefer the way the LOS's are done in this game using the actual touching of obstacles to block LOS rather than having the entire hex blocking.
Thanks
Rick
RE: LOS oddity
Posted: Sun Mar 23, 2014 8:20 pm
by Barthheart
ORIGINAL: hobbes
I understand the LOS is clear - that's not the point I'm trying to make. It just seems like a fudge as I imagine it's difficult to code.
If you have a unit behind two adjacent forest hexes it can still be seen if an enemy unit happens to be exactly on a hex spine. Doesn't make
any sense. This keeps catching me out - is it the same in the boardgame?
Cheers,
Chris
P.S. can anyone tell me how to add an image to a reply post? It seems easy enough to add one when you start a post but I see no way of doing this for a reply?
Yes it's the same in the board game.