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ZOC?

Posted: Mon Mar 17, 2014 10:26 am
by Toby42
What are the effects of ZOC? Does a unit have to stop when entering an enemy ZOC? Also I imagine that it also impedes supply?

Also, Forts. What effects does an empty fort hex have? It seems as though an Allied unit just moves through one um-impeded?

I'm starting to get into the flow of WEGO! Kinda different than what I'm used to, and that's good...

RE: ZOC?

Posted: Mon Mar 17, 2014 10:36 am
by tombo
...also when/how does a unit lose its ZOC?

cheers.

RE: ZOC?

Posted: Mon Mar 17, 2014 11:17 am
by Rasputitsa
ORIGINAL: tombo

...also when/how does a unit lose its ZOC?

cheers.
Manual Page 12:

If there is an upside down triangle in the top left corner (of the unit icon), it indicates the unit
does not exert any Zone of Control to the surrounding hexes. This normally
appears when a unit arrives during the game. It can also happen if a unit is
disrupted enough by combat or lack of supply.

RE: ZOC?

Posted: Mon Mar 17, 2014 11:58 am
by tombo
Thanks Rasp...i see it now.

So back to Treale...affects of ZOC?

RE: ZOC?

Posted: Mon Mar 17, 2014 12:15 pm
by FrankHunter
Enemy units can't move past a unit that exerts a Zone of Control. Nor can supply be traced through a ZoC.

A unit loses its ZoC in two ways. If its forced to retreat it temporarily loses its ZoC for the rest of the turn. Also, if its disruption level exceeds its quality rating it loses its ZoC until that isn't the case.

An empty fort has no effect on movement.

RE: ZOC?

Posted: Mon Mar 17, 2014 12:22 pm
by Toby42
ORIGINAL: FrankHunter

Enemy units can't move past a unit that exerts a Zone of Control. Nor can supply be traced through a ZoC.

A unit loses its ZoC in two ways. If its forced to retreat it temporarily loses its ZoC for the rest of the turn. Also, if its disruption level exceeds its quality rating it loses its ZoC until that isn't the case.

An empty fort has no effect on movement.

Thanks Frank. Any news on the update?

RE: ZOC?

Posted: Mon Mar 17, 2014 12:29 pm
by FrankHunter
I haven't heard anything back yet. I did make a change to the executable yesterday when I realized the selection of the additional screen resolution wasn't being saved between sessions. I hope that doesn't delay things.


RE: ZOC?

Posted: Mon Mar 17, 2014 12:51 pm
by Toby42
Is there a way to turn off the auto-saves?

RE: ZOC?

Posted: Mon Mar 17, 2014 12:53 pm
by FrankHunter
No there isn't. But it won't keep creating them endlessly. When you start a new game it saves over the previous game's autosaves.

RE: ZOC?

Posted: Mon Mar 17, 2014 12:58 pm
by Toby42
ORIGINAL: FrankHunter

No there isn't. But it won't keep creating them endlessly. When you start a new game it saves over the previous game's autosaves.

Ok, I can live with that! Is there an overlay for air power range? If so, I can't find it? But then I'm not very observant. Just ask my wife!

RE: ZOC?

Posted: Tue Mar 18, 2014 11:02 am
by Moltke71
No, no air overlay.

RE: ZOC?

Posted: Tue Mar 18, 2014 12:37 pm
by FrankHunter
I hadn't bothered with doing an overlay because in the Sicily scenario and the Italy scenarios after Foggia falls, the whole map is within airpower range. But yes I should have illustrated in some way airpower range in the early going of the Italy scenario.