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1.08

Posted: Fri Mar 21, 2014 4:11 pm
by jonj01
When is version 1.08 coming out? There are a bunch of really cool maps to make new scenarios with...but we cant do squat until the map editor gets fixed.

We appreciate your hard work Tom.

RE: 1.08

Posted: Fri Mar 21, 2014 4:18 pm
by Tom Proudfoot
I sent it off to the installer guys yesterday - they usually take a day or two to do their magic, it goes into the queue with all the other games that have updates. Hopefully soon!

RE: 1.08

Posted: Fri Mar 21, 2014 5:04 pm
by z1812
Will this be beta or official update?

RE: 1.08

Posted: Fri Mar 21, 2014 6:27 pm
by Tom Proudfoot
I believe it will be 1.08 beta and 1.07 moves to official.

RE: 1.08

Posted: Tue Mar 25, 2014 4:25 am
by Tom Proudfoot
This is up now: tm.asp?m=3546087

RE: 1.08

Posted: Tue Mar 25, 2014 12:42 pm
by z1812
On the product download page 1.05 is still shown as the last update released. Will one of the previous beta's be replacing that soon?

RE: 1.08

Posted: Wed Mar 26, 2014 6:43 pm
by fran52
Tom,when i do a new map and define the terrain ,in f4 are not visible the polygons for the forest.Is not written that for this hexagon is already present a polygon?
Anyway i have done polygon in forest by myself but sometime they don't work to blocking the LOS.I must add polygon a second time.(2 case on more than 20)
There is an explanation?

RE: 1.08

Posted: Wed Mar 26, 2014 6:56 pm
by Tom Proudfoot
There are two kinds of forest hexes - Forest and Full Forest. Full Forest has the automatic polygons, maybe you're using Forest?

RE: 1.08

Posted: Wed Mar 26, 2014 7:20 pm
by fran52
Could be possible ,i must check.There is a way to delete a victory hex?is not set in victory condition but is possible to delete?
I have some doubt on the LOS from a second level to the level0,i don't remeber to have seen an explanation in the manual about blind hex.
Thank you,now the poly work fine.