A Discussion on Allied Airframe Numbers
Posted: Sun Mar 23, 2014 3:50 pm
In my 2x1 there has been discussion on Allied plane numbers. I thought, to be fair, that this might be a good topic to openly Post and discuss on the Scenario Design side of the Forum. With permission, this is the note I got from Jim earlier today:
From: John R. Cochran III
Sent: Saturday, March 22, 2014 8:06 PM
Hey Guys.
The actual answer to the above questioning is that the productions numbers are ABOVE the historical numbers. Michael and I added production in some areas. You’re benefiting by that with the Hurricanes and B-25 with the Dutch. Allied air is SOOOOO delicate at this stage. Not enough of anything and LOTS of needs anywhere. There is where the Japanese player WANTS to engage the Allied player in the air to smash those airframes before production really ramps up. That is how I imagine the loss of Yorktown with all those F4F was a really nasty blow. Same can be said for those ships I sunk by Tahiti. Looked like B-17s. Also hurts a bunch as well.
We can certainly talk about this if you have any concrete proposals.
John
Jim's Response:
John,
Larry and I both agree winning is not realistic for us and are playing for the experience, I hope that doesn’t ruin it for you and we will try our hardest to win, just there is no wiggle room and I’d gladly trade ALL future draft picks for a few F4F-3 and B-17’s TODAY!!!
You are too good of a player for me as I said in the beginning, my experience was mostly with stock and your first mod was better to play against Larry than stock, but the latest revision is just too hard, again in my HONEST opinion – I’m really not trying to slam you – you’re a helluva good player and a really good guy. You have put hundreds of hours into this mod and I recognize that, but is the average “Joe Allied Player” is going to play because they have to play an actual year’s worth before they’re competitive as the Allies? It seems you’ve created the grognard’s grognard game, the top 5% of the game and the playing pool will be really small.
Do you remember the question you asked about CR throwing the kitchen sink at you in that past game? If he was playing this game it would not be possible to replicate it. there wouldn’t be enough shipping to take his troops to Malaysia, and he couldn’t refit his fighters after one engagement never mind a months worth of engagements. His play would have been as suicidal as my Yorktown expedition under these conditions.
1) Can you explain production for bombers? According to Wikipedia in September 1942 there was a peak of 168 B-17s in the 5th Air Force, in March 42 before all of them being switched over to other aircraft by mid-1943. I lost around 40 B-17’s SUNK and I still only have 49 B-17’s left. with no replacements/pool. That puts me just under the historical curve for March 42, but adding only 15 planes per month drops me below by September 1942 because the historical figures included replacements in the 168 peak number. The operational losses (all causes) for B-17’s in the Pacific was 30% – so adding 30% to 168 actual aircraft would be an additional 50 aircraft needed to reach the historical peak they attained.
2) What’s with the Dutch love? A 5X replacement value in fighters over USAAF?, when they are historically impotent? (The Dutch only got absolute rejects the other air forces didn’t want or refused to use) Especially in this game as they are Sir Robin’ed at Soerabaja... If I hadn’t pulled all the supplies back there when I took over from Larry – you would already own the whole dang thing (again I’m not blaming you for being a good player), just there was no historical background to pick the Dutch reinforcement IMHO... Strengthen the Aussies, Brits, USA/USN? that might make a difference for the Allies, but I just cant see any Allied advantage choosing Dutch – they are basically withdrawn and can’t respawn later in the game without a HQ/base which dies in Soerabaja (in this game at least).
3) Buff’s do not belong in the same air as Zeroes... BUT even Buff’s will attrit a few Zeroes, much more than the none I have to offer right now. The Japanese player has a multitude of options, can’t I get one concession?. Build reserve entry level fighter or bomber groups into the game that must be purchased with PP’s to bring in the game. Now its my option as at least I can choose to have options – not the locked in and locked down as you have it now. Buy extra Buff’s and now I can’t change HQ for the troops for lack of PP’s? its still a choice I get to make – “not take it or leave it” as the mod has it now.
Concrete suggestions – The ones I’d like to see, while keeping your Japanese as is...
A) Does the coding allow “disabling” future aircraft for existing upgraded editions? The F4F-3 continues to ramp up instead of stopping, penalty is the F4F-4 gets 50% production penalty for the rest of the run. The F4F3-A and maybe a B version with minimum upgrades but the planes show up quicker because the production doesn’t stop? (see reasoning above) THE total number of fighters would stay the same – the available date is what changes. Under conditions like we’re playing now I would foresee the Joint Chiefs pounding the table for more fighters RIGHT NOW!!! The hell with tomorrow, if we don’t survive today! Therefore Grumman doesn’t stop building F4F-3’s...its reasonable and possible – not off the wall like asking for the Nimitz to appear out of the storm clouds...
B) Buying aircraft with PP’s, The whole mod premise is the Japanese are not following historical doctrine, why is it imperative the US/Allies do so strictly? If you made more Cape Town auto-convoys with reserve airgroups instead, or they were “killed” and had to be bought out with PP’s. Then the Allied player has the option of transferring the planes to another group or disbanding them into the pools... Again its an option the Allied player has to make and there are consequences for doing it built in.
Would like an open discussion on this. Suggestions and comments shall be appreciated.
From: John R. Cochran III
Sent: Saturday, March 22, 2014 8:06 PM
Hey Guys.
The actual answer to the above questioning is that the productions numbers are ABOVE the historical numbers. Michael and I added production in some areas. You’re benefiting by that with the Hurricanes and B-25 with the Dutch. Allied air is SOOOOO delicate at this stage. Not enough of anything and LOTS of needs anywhere. There is where the Japanese player WANTS to engage the Allied player in the air to smash those airframes before production really ramps up. That is how I imagine the loss of Yorktown with all those F4F was a really nasty blow. Same can be said for those ships I sunk by Tahiti. Looked like B-17s. Also hurts a bunch as well.
We can certainly talk about this if you have any concrete proposals.
John
Jim's Response:
John,
Larry and I both agree winning is not realistic for us and are playing for the experience, I hope that doesn’t ruin it for you and we will try our hardest to win, just there is no wiggle room and I’d gladly trade ALL future draft picks for a few F4F-3 and B-17’s TODAY!!!
You are too good of a player for me as I said in the beginning, my experience was mostly with stock and your first mod was better to play against Larry than stock, but the latest revision is just too hard, again in my HONEST opinion – I’m really not trying to slam you – you’re a helluva good player and a really good guy. You have put hundreds of hours into this mod and I recognize that, but is the average “Joe Allied Player” is going to play because they have to play an actual year’s worth before they’re competitive as the Allies? It seems you’ve created the grognard’s grognard game, the top 5% of the game and the playing pool will be really small.
Do you remember the question you asked about CR throwing the kitchen sink at you in that past game? If he was playing this game it would not be possible to replicate it. there wouldn’t be enough shipping to take his troops to Malaysia, and he couldn’t refit his fighters after one engagement never mind a months worth of engagements. His play would have been as suicidal as my Yorktown expedition under these conditions.
1) Can you explain production for bombers? According to Wikipedia in September 1942 there was a peak of 168 B-17s in the 5th Air Force, in March 42 before all of them being switched over to other aircraft by mid-1943. I lost around 40 B-17’s SUNK and I still only have 49 B-17’s left. with no replacements/pool. That puts me just under the historical curve for March 42, but adding only 15 planes per month drops me below by September 1942 because the historical figures included replacements in the 168 peak number. The operational losses (all causes) for B-17’s in the Pacific was 30% – so adding 30% to 168 actual aircraft would be an additional 50 aircraft needed to reach the historical peak they attained.
2) What’s with the Dutch love? A 5X replacement value in fighters over USAAF?, when they are historically impotent? (The Dutch only got absolute rejects the other air forces didn’t want or refused to use) Especially in this game as they are Sir Robin’ed at Soerabaja... If I hadn’t pulled all the supplies back there when I took over from Larry – you would already own the whole dang thing (again I’m not blaming you for being a good player), just there was no historical background to pick the Dutch reinforcement IMHO... Strengthen the Aussies, Brits, USA/USN? that might make a difference for the Allies, but I just cant see any Allied advantage choosing Dutch – they are basically withdrawn and can’t respawn later in the game without a HQ/base which dies in Soerabaja (in this game at least).
3) Buff’s do not belong in the same air as Zeroes... BUT even Buff’s will attrit a few Zeroes, much more than the none I have to offer right now. The Japanese player has a multitude of options, can’t I get one concession?. Build reserve entry level fighter or bomber groups into the game that must be purchased with PP’s to bring in the game. Now its my option as at least I can choose to have options – not the locked in and locked down as you have it now. Buy extra Buff’s and now I can’t change HQ for the troops for lack of PP’s? its still a choice I get to make – “not take it or leave it” as the mod has it now.
Concrete suggestions – The ones I’d like to see, while keeping your Japanese as is...
A) Does the coding allow “disabling” future aircraft for existing upgraded editions? The F4F-3 continues to ramp up instead of stopping, penalty is the F4F-4 gets 50% production penalty for the rest of the run. The F4F3-A and maybe a B version with minimum upgrades but the planes show up quicker because the production doesn’t stop? (see reasoning above) THE total number of fighters would stay the same – the available date is what changes. Under conditions like we’re playing now I would foresee the Joint Chiefs pounding the table for more fighters RIGHT NOW!!! The hell with tomorrow, if we don’t survive today! Therefore Grumman doesn’t stop building F4F-3’s...its reasonable and possible – not off the wall like asking for the Nimitz to appear out of the storm clouds...
B) Buying aircraft with PP’s, The whole mod premise is the Japanese are not following historical doctrine, why is it imperative the US/Allies do so strictly? If you made more Cape Town auto-convoys with reserve airgroups instead, or they were “killed” and had to be bought out with PP’s. Then the Allied player has the option of transferring the planes to another group or disbanding them into the pools... Again its an option the Allied player has to make and there are consequences for doing it built in.
Would like an open discussion on this. Suggestions and comments shall be appreciated.










