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1.01 update

Posted: Tue Mar 25, 2014 8:31 pm
by FrankHunter
Hi, I just wanted to let everyone know that Tamas tells me the new version of the manual should be posted later this week.

Also, while looking at the circumstances around the surrender of those British units last week I found a bug in the withdrawal module that often caused retreating units not to gain the benefit of retreating through friendly units (friendly units block enemy ZoCs). Its now fixed.

In addition, the Allied AI wasn't doing as well as it should in regards to putting workers in ports. This was very evident in the Advance to the Alps scenario where I found too many workers in Naples and not enough in ports such as Leghorn and Ancona. That has also now been fixed.

Because of those changes the patch for 1.01 will be done later this week and should be posted at the beginning of next.





RE: 1.01 update

Posted: Tue Mar 25, 2014 9:59 pm
by jack54
Thanks for keeping us up to date [:)]

RE: 1.01 update

Posted: Wed Mar 26, 2014 6:27 am
by Rasputitsa
Waiting in anticipation, thanks. [:)]

RE: 1.01 update

Posted: Wed Mar 26, 2014 8:35 am
by tombo
Err...maybe Matrix can help move patch so we have for this Saturday? [:D]

RE: 1.01 update

Posted: Tue Apr 01, 2014 12:55 pm
by Toby42
Will the patch make it harder for the AI to break fortified river lines?

RE: 1.01 update

Posted: Tue Apr 01, 2014 7:21 pm
by FrankHunter
Not directly, I can't think of anything that might have that effect.

RE: 1.01 update

Posted: Tue Apr 01, 2014 8:22 pm
by Toby42
It just seems like the Allied AI can break a fortified river/mountain defensive line pretty easy? And maybe it's just me?

RE: 1.01 update

Posted: Tue Apr 01, 2014 9:14 pm
by FrankHunter
There's a lot that could contribute to that. Are they just overwhelming you or are the combats pretty evenly matched?

RE: 1.01 update

Posted: Wed Apr 02, 2014 3:51 pm
by Toby42
ORIGINAL: FrankHunter

There's a lot that could contribute to that. Are they just overwhelming you or are the combats pretty evenly matched?

I think that I found my problem? None of the defending units had any combat supply. So I would guess that they weren't defending at full strength?

RE: 1.01 update

Posted: Wed Apr 02, 2014 5:49 pm
by FrankHunter
No they wouldn't be, and the AI's units were probably at level 2 or 3 so that's quite a difference.

RE: 1.01 update

Posted: Wed Apr 02, 2014 10:18 pm
by tombo
well..its late Wednesday. 101 update status?

RE: 1.01 update

Posted: Thu Apr 03, 2014 12:45 am
by FrankHunter
I don't know, hopefully Tamas will know and can provide an update.

RE: 1.01 update

Posted: Thu Apr 03, 2014 10:56 am
by GBS
Matrix is NOTORIOUSLY slow with updates. No telling when they will get to it. May be today or it may be in two more weeks.

RE: 1.01 update

Posted: Sat Apr 05, 2014 6:57 pm
by Toby42
What happened to the update?