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Revised manual posted
Posted: Thu Mar 27, 2014 7:07 am
by Tamas
Hello Everyone,
As Frank mentioned, the patch itself (with the manual included, of course) will arrive next week, but in the meantime, you can download the revised manual here:
http://www.slitherine.com/files/Piercin ... _EBOOK.pdf
RE: Revised manual posted
Posted: Fri Mar 28, 2014 5:48 am
by Alex1812
Thanks for manual! We are really want to see 1.01 patch to start the new PBEM game
RE: Revised manual posted
Posted: Fri Mar 28, 2014 11:52 am
by tombo
Thanks for the manual...much better.
Digging into the combat mechanics a little..what does a Unit's strenght point equal too? Like 2000 troops on avg? How does armor affect that number?
Also, does a attacking armor unit get benefits over a INF unit (or vice versa) in calcs.?
The Victory bar shown, does it reflect the number of victory hexes controlled or all hexes controlled, etc. please expand.
cheers
RE: Revised manual posted
Posted: Fri Mar 28, 2014 7:41 pm
by FrankHunter
There's no absolute # of tubes equal to a strength point. Instead I took some divisions, worked out a combat strength based on 1 per 1,000 troops but fudged that for what I thought would feel right for staying power, firepower etc, and set their combat strengths accordingly. Then I set the other divisions and brigades based off my sample.
There's a lot of differences between infantry and armour units.
Armour and infantry units use different combat tables. Armour with 0 combat supply is weaker than infantry with 0 combat supply. But with 3 combat supply armour fires at 200%, whereas infantry fires at 166%. The terrain effects on each type mean armour is superior in clear terrain and infantry is superior in rough (mountain troops and commandos are even better in rough).
Infantry has a much shorter recovery time than armour from disruption.
Armour has a better chance of withdrawing ahead of an enemy attack and almost a 50% better chance of reinforcing a hex before its attacked. In clear terrain attacking armour units have a better chance of pinning an enemy before it can withdraw.
Of course armour units also have a higher movement rate.
The victory bar is the number of victory points accrued, the maximum being the number of points necessary to win a decisive victory.
RE: Revised manual posted
Posted: Fri Mar 28, 2014 9:54 pm
by tombo
excellent..theres so much behind the scenes here. WELL DONE!
[:D]
RE: Revised manual posted
Posted: Fri Mar 28, 2014 11:03 pm
by jack54
ORIGINAL: tombo
excellent..theres so much behind the scenes here. WELL DONE!
[:D]
+1
I tend to only look at the size number and terrain...guess I got some learning to do.
Hmmmmm...So those size 1 commando units can be in combat...I got them guarding ports[:(]
RE: Revised manual posted
Posted: Sat Mar 29, 2014 6:36 pm
by radic202
A huge thanks from me.
RE: Revised manual posted
Posted: Sat Mar 29, 2014 6:58 pm
by Moltke71
ORIGINAL: radic202
A huge thanks from me.
You're welcome!