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[Finished]: Four Ounces Can Move One Thousand Pounds (2016)
Posted: Sat Mar 29, 2014 11:56 pm
by poaw
PLAN (East Sea Fleet) v JMSDF (Second Escort Flotilla), playable from both sides.
A scenario covering China attempting offensive mine warfare against Japan, while the JMSDF attempts to maintain it's subsurface surveillance of the approaches from the Senkaku Islands from the South China Sea.
This scenario is focused around surface action between the two forces. You have a relative scarcity of advanced weapons so have to pick and choose the battles will do the most to support your objectives.
EDIT: Yes I did forget to upload the file.
EDIT2: Fixed the sides posture.
EDIT3: Minor adjustment to JMSDF behavior, fixed Merchantman with going no where in a hurry.
EDIT4: Scenario Finished.
RE: New Scenario: Four Pounds Can Move One Thousand Pounds (2016)
Posted: Sun Mar 30, 2014 12:21 am
by NickD
I think that you've forgotten to attach the file [;)]
RE: New Scenario: Four Pounds Can Move One Thousand Pounds (2016)
Posted: Sun Mar 30, 2014 12:36 am
by thewood1
Did I miss the link?
RE: New Scenario: Four Pounds Can Move One Thousand Pounds (2016)
Posted: Sun Mar 30, 2014 1:14 am
by poaw
ORIGINAL: thewood1
Did I miss the link?
No I forgot to link it.
RE: New Scenario: Four Pounds Can Move One Thousand Pounds (2016)
Posted: Sun Mar 30, 2014 2:32 am
by Jorm
the merchants were hostile and the chinese neutral ?
RE: New Scenario: Four Pounds Can Move One Thousand Pounds (2016)
Posted: Sun Mar 30, 2014 3:04 am
by poaw
ORIGINAL: Jorm
the merchants were hostile and the chinese neutral ?
Yeah...I'm dumb and break the simplest things while fixing other things.
RE: New Scenario: Four Pounds Can Move One Thousand Pounds (2016)
Posted: Wed Apr 02, 2014 2:31 am
by poaw
Updated with a couple of minor fixes, and an adjustment to the JMSDF's behavior.
RE: New Scenario: Four Pounds Can Move One Thousand Pounds (2016)
Posted: Thu Apr 03, 2014 10:05 am
by Flankerk
I've played this once through as japan before the postures were correctly operating, looks nicely done. look forward to playing it with the sides reacting as hostile.
RE: New Scenario: Four Pounds Can Move One Thousand Pounds (2016)
Posted: Thu Apr 03, 2014 4:53 pm
by Flankerk
Must admit I like the pace of this scenario, I think the positioning of the groups has also been carefully worked out.
Played through as PLAN. The Sunburn's in particular proved pretty deadly.
You'll be glad to know the postures seemed to be working fine.
I lost the Taizhou, but sank all JMSDF (never found the very quiet subs of course, but these launched several SSM attacks)
One really petty issue, I did just wonder if either the ref points didn't need marking/ renaming to show these were the islands, or an explanation? The orders made perfect sense, but for a moment I wasn't sure where my group ought to be headed.
The other slightly major issue (though I think easily corrected) is that the scoring is going backwards for PLAN. Each time I sank a Japanese vessel, I lost 100 points. This meant I lost spectacularly, to be fair, not necessarily something unusual.
Thought this was a nicely balanced scenario overall, and needs some careful thought from either side. I'd actually be genuinely hard pressed to say which side has the clear advantage.
RE: New Scenario: Four Pounds Can Move One Thousand Pounds (2016)
Posted: Fri Apr 04, 2014 5:16 am
by poaw
ORIGINAL: Flankerk
Must admit I like the pace of this scenario, I think the positioning of the groups has also been carefully worked out.
Played through as PLAN. The Sunburn's in particular proved pretty deadly.
You'll be glad to know the postures seemed to be working fine.
I lost the Taizhou, but sank all JMSDF (never found the very quiet subs of course, but these launched several SSM attacks)
One really petty issue, I did just wonder if either the ref points didn't need marking/ renaming to show these were the islands, or an explanation? The orders made perfect sense, but for a moment I wasn't sure where my group ought to be headed.
The other slightly major issue (though I think easily corrected) is that the scoring is going backwards for PLAN. Each time I sank a Japanese vessel, I lost 100 points. This meant I lost spectacularly, to be fair, not necessarily something unusual.
Thought this was a nicely balanced scenario overall, and needs some careful thought from either side. I'd actually be genuinely hard pressed to say which side has the clear advantage.
Hey thanks for the feedback and I'm glad you enjoyed it.
I'll make it more clear in the reference points where the objective is, but I can't seem to reproduce the scoring problem that you're having on my end. Do you still have a save with this occurring?
RE: New Scenario: Four Pounds Can Move One Thousand Pounds (2016)
Posted: Sat Apr 05, 2014 6:38 pm
by Yokes
Played this as JMSDF and enjoyed it immensely. I agree with Flankerk: the positioning of the various ships was very well thought out and adds a nice element to the scenario.
Well done. I have no suggestions.
Yokes
RE: New Scenario: Four Pounds Can Move One Thousand Pounds (2016)
Posted: Mon Apr 07, 2014 6:43 am
by poaw
Thanks.
I want to declare the scenario finished but the issue I want to be sure the scoring issue isn't still a problem (especially in light of what happened with my previous scenario once I decided it was "finished").
RE: New Scenario: Four Pounds Can Move One Thousand Pounds (2016)
Posted: Fri Apr 11, 2014 6:51 am
by poaw
Ok I'm calling this one finished so I can move on as I've been unable to reproduce the scoring bug on the PLAN side.
Enjoy everyone.