Page 1 of 1

Greyhound Dash Feedback

Posted: Mon Mar 31, 2014 2:30 pm
by Gefreiter Wardstein
Hi Guys,

Call me a glutton for punishment but I've played this scenario 5 times now over the last three weeks
and have not managed to obtain better than a marginal victory for either side. I've just started my 6th
game now as the allies. Does anyone have any hot tips on how I can turn my victories into decisive
ones? I look forward to hearing from you

Cheers

RE: Greyhound Dash Feedback

Posted: Mon Mar 31, 2014 4:08 pm
by dazkaz15
Now you have set the challenge, I will have to see what I can do [;)]

Won't be able to play properly until the weekend though unfortunately, as I have a busy schedule [:(]

RE: Greyhound Dash Feedback

Posted: Mon Mar 31, 2014 5:10 pm
by Phoenix100
I'm lost in From the Meuse to the Rhine, as Allies, so can't have a go at Greyhound Dash just yet. Marginal vic sounds good to me, though no doubt Daz, and others in here much more adroit than I, can show you how to pay more attention to detail. That always seems to be the key.

RE: Greyhound Dash Feedback

Posted: Thu Apr 03, 2014 6:21 am
by Gefreiter Wardstein
Excellent maps by Daz. I've just finished playing this again as the Allies and have finally got the decisive victory.

Things get hairy for the first two days but I feel that its important to hold a line as far as possible from Erezee-Amonines-Beffe, as well as trying to prevent incursions to the west side of the river. By keeping the Germans to just 3-4 objectives it allows the allies to start racking up the points which they need.

Once the allied reinforcements start to roll in then the objectives around Marche can be secured and forces readied for the counterattack which should start no later than day 4.

I believe the key to a decisive victory is the ability to inflict maximum casualties on the enemy. In previous games, even though all the objectives were taken this has eluded me. I think that the allied player should aim for between 15-18 points of kills to be on the safe side.

One of the reasons I like this game is the AI continually does different things. If the German sends significant forces across the river then more allied reinforcements are needed to defend the area around Marche. This means that fewer forces are available for the big counterattack. If the Germans send major forces north west and threaten or capture Hotton & Soy then even more casualty victory points need to be achieved.

Let me know what you guys think as despite what I've discovered, there will be no "perfect" way to win.

RE: Greyhound Dash Feedback

Posted: Thu Apr 03, 2014 6:26 am
by Arjuna
If it's any comfort GW I find this scenario very difficult too, though it's been a long time since I played it. Practice makes perfect. [:)]

RE: Greyhound Dash Feedback

Posted: Thu Apr 03, 2014 6:57 am
by Phoenix100
Now try it as Axis, GW. More challenging, I think. Daz is going to play through as Axis, I think, so you can compare notes.

RE: Greyhound Dash Feedback

Posted: Thu Apr 03, 2014 7:51 pm
by dazkaz15
ORIGINAL: Gefreiter Wardstein

Excellent maps by Daz. I've just finished playing this again as the Allies and have finally got the decisive victory.

Things get hairy for the first two days but I feel that its important to hold a line as far as possible from Erezee-Amonines-Beffe, as well as trying to prevent incursions to the west side of the river. By keeping the Germans to just 3-4 objectives it allows the allies to start racking up the points which they need.

Once the allied reinforcements start to roll in then the objectives around Marche can be secured and forces readied for the counterattack which should start no later than day 4.

I believe the key to a decisive victory is the ability to inflict maximum casualties on the enemy. In previous games, even though all the objectives were taken this has eluded me. I think that the allied player should aim for between 15-18 points of kills to be on the safe side.

One of the reasons I like this game is the AI continually does different things. If the German sends significant forces across the river then more allied reinforcements are needed to defend the area around Marche. This means that fewer forces are available for the big counterattack. If the Germans send major forces north west and threaten or capture Hotton & Soy then even more casualty victory points need to be achieved.

Let me know what you guys think as despite what I've discovered, there will be no "perfect" way to win.

I'm glad you got your win [:)]
This sounds like it is going to be a tough one.
I've not played it before, but am looking forward to doing so.

It takes me a long time to play a scenario, if I play it properly, to try and beat the odds.
This is because I play it at a very high interference level, where I don't shy away at all from moving individual units if I need to, and try to use my artillery to maximum effect.
I pause the game a lot, to give orders, and very rarely let a routine message go past without checking it out.

I don't think its my tactics that help me to pull out a win occasionally, but like Peter said its the attention to detail (micromanagement) that gives you the edge when things are tight.
I think this is most crucial in the first few days of a scenario.
Especially when on the offensive.
Its vital to move as fast as possible, and every HQ you put in the orders chain adds delay, and its often a delay that you can ill afford early on in a scenario.

RE: Greyhound Dash Feedback

Posted: Mon Apr 07, 2014 3:08 pm
by Gefreiter Wardstein
This is my second time round playing BFTB as I had about 18 months off while I played GG War in the East to death. I used to micromanage quite a bit it the past but generally tend now to order at Battalion level. I've just finished Greyhound Dash as the German and got a Draw. Most disappointing!! Any tips on how to capture and keep either the Marche area and/or Hotton would be appreciated. I think I've reached overkill on this scenario so will probably play another few before I return to it.

All the best guys.