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[NON-ISSUE] Spotting Ship Issue ?
Posted: Fri Apr 11, 2014 9:44 am
by DBeves
So I am playing the basic warship training tutorial.
I have flown off a Seahawk (the ASW one) and flown over a naval contact labelled goblin five at various heights, speed etc but the helicopter simply fails to ID the contact.
Why is this - its travelling at 3 knts so I presume its a fishing boat of some kind but the Helo wont ID it ?
RE: Spotting Ship Issue ?
Posted: Fri Apr 11, 2014 10:29 am
by dillonkbase
goblins are undersea contacts, normally submarines. If you look at the symbol, you will not that it is different than that of a ship(full square)and that it is just the bottom half of the diamond or square, this is the map symbol for and undersea contact. Goblin is an unknown undersea contact just like a bogey is an unknown airborne contact.
RE: Spotting Ship Issue ?
Posted: Fri Apr 11, 2014 8:52 pm
by Casinn
Weather/night could also be the problem if it is a surface unit. I haven't played that mission in ages, don't remember it well enough.
RE: Spotting Ship Issue ?
Posted: Tue Apr 15, 2014 3:20 am
by NefariousKoel
ORIGINAL: dillonkbase
Goblin is an unknown undersea contact just like a bogey is an unknown airborne contact.
This.
Can't visually ID a submerged contact.
If you can get some passive sonar detections, you should eventually be able to ID it over time if it's held long enough. May be easier said than done. If you already have a contact with it, showing as a "Goblin" then you probably already have an early passive sonar track going on it - or your aircraft got a MAD detection hit when flying over it.
Sometimes you just gotta best guess it, but any decently crafted scenario should notify you if allied subs are in your area so as make more informed guesstimates.
RE: Spotting Ship Issue ?
Posted: Tue Apr 15, 2014 4:51 am
by RoryAndersonCDT
You have quite a few torps on your main ship; and lots of time to reload helos. [:D] Searching for subs with live torpedoes is quite fun! [:D]
RE: Spotting Ship Issue ?
Posted: Tue Apr 15, 2014 10:33 pm
by Casinn
what, not nukes, Baloogan?
RE: Spotting Ship Issue ?
Posted: Tue Apr 15, 2014 10:39 pm
by RoryAndersonCDT
Most scenarios don't let you play with nukes. [:D] Plus its tougher to make the hostile sub run with nuclear depth charges. The trick with torpedoes is that the hostile sub will hear it and start to run away. Then its a bit easier to hunt them down.
RE: Spotting Ship Issue ?
Posted: Tue Apr 15, 2014 10:54 pm
by mcp5500
Baloogan, I like the work you have done. Your YouTube videos are always interesting and it help me make the decision to purchase CMANO and now it consumes a lot of my time. The research that has to be done before building or playing a scenario. I have picked an easy one to start with but it is fun. Thanks for ALL of your time and effort. Keep it coming.
RE: Spotting Ship Issue ?
Posted: Wed Apr 16, 2014 2:07 am
by RoryAndersonCDT
Thanks! Will do! [:)]