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Arty - Better to miss than hit?
Posted: Mon Sep 18, 2000 11:02 pm
by Windo von Paene
So I'm trying out the "Can you save the 78th" scenario, and with the massive amounts of artillary the Soviets are dropping on me, I've started to notice a pattern which I hadn't before.
It appears that more causalties are caused by artillary that falls in a hex next to a squad than those that actually hit the squads hex. I would say that 3 out of 5 shells that land adjacent to a squad are causing a casualty, where on a direct hit it's more like 1 in 5. Anyone else seen this behavior, or am I just imagining it.
BTW, seems like a pretty good scenario so far. I've taken out 5 of the Russian tanks on the east side of the map, and am making pretty good progress towards the west. Course I just stumbled onto some Ruskies coming from the north, so it looks like things are going to be heating up a bit...
Posted: Mon Sep 18, 2000 11:33 pm
by Rover
Now that you mention it I've seen this as well...
Posted: Tue Sep 19, 2000 12:34 am
by Paul Vebber
This has come up before - We're taking a look at it....
Posted: Wed Sep 20, 2000 7:49 am
by Tank
Yup, gotta concur. I've seen guys in a building get whacked to the tune of two or three while the guys OUTSIDE of the building, IN the hex that the shells were falling in took no casualties. I guess it was,"Hey, Joe, come look at this..." While the guys outside were yelling, "Take cover! Incoming!"
"Joe? Joe, where are you boy? Ooh! Damn. Yuck!."
Regards,
Tank
[This message has been edited by Tank (edited September 19, 2000).]
Posted: Wed Sep 20, 2000 5:25 pm
by Charles22
I think the artillery's been made more potent than it was in V2.3, as well.
Posted: Wed Sep 20, 2000 7:27 pm
by Windo von Paene
Charles
Well it certainly seems that arty and airstrikes do a lot more suppression that they used to. Started WB's "Bloody Trail" scenario the other day, and there were some opening airstrikes that just wasted my dudes fighting fortitude.
Posted: Wed Sep 20, 2000 7:59 pm
by Wild Bill
This situation is being corrected in a 4.1 patch. We are listening...WB
------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Posted: Wed Sep 20, 2000 9:28 pm
by Paul Vebber
The "collateral damage" to artillery is toned down that is, but the suppresion effects of bombs in particular are still far reaching...
Killing in general has been toned down a bit inversion 4.1 - more retreating and such, less units evaporating...
Posted: Wed Sep 20, 2000 9:40 pm
by Ballan
On the first mission june 1941 on the lomh campaign I was the defending German force, dug in against the assaulting Russian over a river crossing. At the end I counted up the Russian artillery support "30 batteries of 152mm guns, batteries not just guns" . No wonder I took heavy casualities but still won a decisive victory. Hard topped AFVs should be more resistant to in direct fire with the greater chance of destroying secondary systems and tracks.
Posted: Wed Sep 20, 2000 11:19 pm
by Tombstone
With the big adjacent hex damage bug in effect air-strikes are devastating to infantry. You land 4 500lb bombs on a hex and you get to see massive death. Its pretty neat, but I'm glad its getting looked at for 4.1
Tomo