another command load question
Posted: Sat Apr 19, 2014 1:19 pm
I'm curious as to the reason for the command loads for HQs inferior to the on-map boss. Take Heinz Kokott, for example, commander of the 26th VGD. He has a command load of 13, but beneath him in the command chain there are only 4 inferior HQs. If I detach any part of Heinz's force and give it direct orders then it becomes part of the on-map boss's command load, in this case Lutwitz, who has a 35 limit. So Kokott will always be operating at well below his command load, no? he can't, basically, ever get any worse than having to command 4 inferior HQs (since I can't change the OOB in battle). Is there any circumstance in which an HQ inferior to the on-map boss might somehow exceed its command load, assuming it didn't exceed it at scenario start?
More and more I am coming round to tampering with the command loads, because of, inter alia, things like this. When I give direct orders to Kokott's units it should be added to his command load, I feel, not the on-map boss, as if Kokott had given the direct order. Because we're not, surely, simulating that the on-map boss is actually giving all these battalion level orders that we mostly give, are we? Surely what we're simulating is that 'we' step into the shoes of the Bn commander, in fact (and only because, great and groundbreaking as this AI is, we can't, in fact, trust it to do a better job of simulating reality than we can, and nor would we expect it to, given what's involved). And the command load can only be justified, as a game device, presently set-up, if we think that we're actually saying every time you give a direct order it's the on-map boss who is doing that. So why, as I've said before, have the restriction at all? After all, every order I give is one less the AI has to give. If we're simulating the choking effect of too many orders then the total orders would be the thing, and in that case every order I give should be one less given by the AI. A compromise might be to increase the command load of the immediate superior to the unit you give the direct order to. But still. Just thinking aloud, really, about the purpose of command load and what it's meant to simulate. Might be a thought for CO2.
More and more I am coming round to tampering with the command loads, because of, inter alia, things like this. When I give direct orders to Kokott's units it should be added to his command load, I feel, not the on-map boss, as if Kokott had given the direct order. Because we're not, surely, simulating that the on-map boss is actually giving all these battalion level orders that we mostly give, are we? Surely what we're simulating is that 'we' step into the shoes of the Bn commander, in fact (and only because, great and groundbreaking as this AI is, we can't, in fact, trust it to do a better job of simulating reality than we can, and nor would we expect it to, given what's involved). And the command load can only be justified, as a game device, presently set-up, if we think that we're actually saying every time you give a direct order it's the on-map boss who is doing that. So why, as I've said before, have the restriction at all? After all, every order I give is one less the AI has to give. If we're simulating the choking effect of too many orders then the total orders would be the thing, and in that case every order I give should be one less given by the AI. A compromise might be to increase the command load of the immediate superior to the unit you give the direct order to. But still. Just thinking aloud, really, about the purpose of command load and what it's meant to simulate. Might be a thought for CO2.