Future Mods
Posted: Tue Apr 22, 2014 3:55 pm
This game is just a few mods away from being the most realistic operational level war game on the market.
Your scenarios already denote the critical logistics junctions for both the Germans and the Russians. All
you need to do to finish this off is to overtly display the Main Supply Routes () and
Lines of Communications () for both sides (to each side only).
For s: Rail and roads lines
Should any of these arteries or branches from them be interdicted by an enemy unit (not zone of control)
then the supply source (ammo and fuel) would end at that point. Units not within truck movement allowance from the
supply source would be cut off from resupplying. Isolated towns may supply (25?) fuel only (once?).
For s: Rail and roads connected to cities
Should any of these arteries or branches from them be interdicted by an enemy unit (not zone of control)
then the forward command post (CP) would end at that point. Units not within truck movement allowance from the
command post would be cut off from receiving orders and at the start of their next turn begin to move toward
the nearest CP to re-establish communications. Replacements may only be received within truck range of connected
cities and are limited to 3(?) maximum. Isolated cities may supply (125?) fuel and (125?) ammo only (once?).
Your scenarios already denote the critical logistics junctions for both the Germans and the Russians. All
you need to do to finish this off is to overtly display the Main Supply Routes () and
Lines of Communications () for both sides (to each side only).
For s: Rail and roads lines
Should any of these arteries or branches from them be interdicted by an enemy unit (not zone of control)
then the supply source (ammo and fuel) would end at that point. Units not within truck movement allowance from the
supply source would be cut off from resupplying. Isolated towns may supply (25?) fuel only (once?).
For s: Rail and roads connected to cities
Should any of these arteries or branches from them be interdicted by an enemy unit (not zone of control)
then the forward command post (CP) would end at that point. Units not within truck movement allowance from the
command post would be cut off from receiving orders and at the start of their next turn begin to move toward
the nearest CP to re-establish communications. Replacements may only be received within truck range of connected
cities and are limited to 3(?) maximum. Isolated cities may supply (125?) fuel and (125?) ammo only (once?).