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Future Mods

Posted: Tue Apr 22, 2014 3:55 pm
by AceDuceTrey
This game is just a few mods away from being the most realistic operational level war game on the market.
Your scenarios already denote the critical logistics junctions for both the Germans and the Russians. All
you need to do to finish this off is to overtly display the Main Supply Routes () and
Lines of Communications () for both sides (to each side only).

For s: Rail and roads lines
Should any of these arteries or branches from them be interdicted by an enemy unit (not zone of control)
then the supply source (ammo and fuel) would end at that point. Units not within truck movement allowance from the
supply source would be cut off from resupplying. Isolated towns may supply (25?) fuel only (once?).

For s: Rail and roads connected to cities
Should any of these arteries or branches from them be interdicted by an enemy unit (not zone of control)
then the forward command post (CP) would end at that point. Units not within truck movement allowance from the
command post would be cut off from receiving orders and at the start of their next turn begin to move toward
the nearest CP to re-establish communications. Replacements may only be received within truck range of connected
cities and are limited to 3(?) maximum. Isolated cities may supply (125?) fuel and (125?) ammo only (once?).

RE: Future Mods

Posted: Tue Apr 22, 2014 3:58 pm
by AceDuceTrey
Main Supply Routes were suppose to be bolded with MSR; and Lines of Communications with LOC.

RE: Future Mods

Posted: Tue Apr 22, 2014 4:01 pm
by AceDuceTrey
Being able to modify unit stats is critical in advancing this game to one of the best ever. You have also introduced a critical attribute: "giving units action points" that have tremendous potential for representing realistic operational concepts. For example: Battalions could keep their 2 APs with a one mobile/"standard" attack. Bdes and Rgts could be given 3 APs and have a choice of an initial 2AP deliberate/"set piece" attack (with X1.5 attack strength), or move and perform a mobile (X1) attack. Divs could be given 4 APs and have a choice of an initial 3AP deliberate attack (with X2 attack strength) or move and perform a mobile attack. Note that this give the various sized units their normal strength ratios: Bns Str 5X1=5;Rgts Str 7X1.5=10.5;Bdes Str 10X1.5=15;Divs Str 15X2=30. Recap'ing: For deliberate attacks Divs, Bdes, Rgts, and Bns would commit 6, 3, 2 and 1 Bn equivalents ,respectively.

Also when using action points, in IGOUGO games it's possible to allow players to gain/loose the battlefield initiative. This can be achieved by causing units acted upon by the enemy to loose one or more of their next "phasing" turn AP(s) depending on how many times the were forced to take action, up to their maximum allowance.

RE: Future Mods

Posted: Tue Aug 05, 2014 3:01 am
by Ronald Wendt
Hello AceDuceTrey,

thanks for your input. We take some of the ideas into account for future updates, but won't promise anything right now as things have to fit into the whole concept of Germany at War and sometimes ideas that work well in one game won't in another.

Regards,