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Back to Case Blue
Posted: Sun Apr 27, 2014 3:40 am
by RCHarmon
I got busy and put the game down for a while. Picked it back up and like before I'll say this is a very good game. This forum has been slow since the onset and I don't know why.
This game really blows away most every game in this category. I intend to be around some and post questions. I hope some veteran players are around to help out with some questions.
RE: Back to Case Blue
Posted: Sun Apr 27, 2014 4:31 pm
by dougb
ORIGINAL: RCH
I got busy and put the game down for a while. Picked it back up and like before I'll say this is a very good game. This forum has been slow since the onset and I don't know why.
This game really blows away most every game in this category. I intend to be around some and post questions. I hope some veteran players are around to help out with some questions.
One of the things that really seems to drum up interest is a good supply of AARs. I'm looking to get back into this game as well.
Doug
RE: Back to Case Blue
Posted: Sun Apr 27, 2014 5:51 pm
by Sensei.Tokugawa
That's all great since I am going to stay with that for quite some time, both titles so far are almost mind-blowing.
RE: Back to Case Blue
Posted: Mon Apr 28, 2014 3:26 am
by cz6hp4
Being a newbie to this great looking game, how would you suggest I start since there are no tutorials that I can see. I am keen to understand what you should be doing as a minimum, more complicated stuff I can figure out for myself I would imagine.
RE: Back to Case Blue
Posted: Mon Apr 28, 2014 12:06 pm
by RCHarmon
I would start out playing a number of turns as Soviets(case blue). The AI is good at launching the Axis offensive. Just know that the AI wares down its own German troops too fast, but it will give you an idea of how to start out when you play the Axis.
Do not mix artillery and ground combat together. Soften them up with artillery then launch the ground attack. Anything that is dug in higher than 30 i try to soften up with artillery or airstrikes.
Read a number of the AARs. You will glean vast amounts of info. Be sure to select "all".
RE: Back to Case Blue
Posted: Mon Apr 28, 2014 12:16 pm
by Sensei.Tokugawa
It never hurts to read a manual. Besides there are short tutorial scenarios in each title.
RE: Back to Case Blue
Posted: Mon Apr 28, 2014 6:54 pm
by Michael T
I am going to get this game. I just hope I can find a ready supply of opponents. I only play PBEM.
RE: Back to Case Blue
Posted: Tue Apr 29, 2014 12:32 pm
by Sensei.Tokugawa
Me, too.
RE: Back to Case Blue
Posted: Thu May 01, 2014 1:10 pm
by RCHarmon
Any tips on how to handle the air war as Axis. I need to learn how to better suppress the Soviet fighters they are taking a toll on my bombers. Case Blue long scenario.
Is there a way to cross ta Kerch? What is the movements needed. As now, in a game vs ai, I have the naval assets and enough air power, but the Soviet Navy is still lingering around.
RE: Back to Case Blue
Posted: Thu May 01, 2014 10:50 pm
by RCHarmon
What can be done with the limited naval assets available to the Axis?
RE: Back to Case Blue
Posted: Thu May 01, 2014 11:12 pm
by wodin
The linked scenarios are superb and I really feel it's been a massive missed opportunity that no further DLC's along the same lines of the linked scenario weren't developed\released.
RE: Back to Case Blue
Posted: Tue May 13, 2014 4:45 pm
by RCHarmon
In my effort to work up to a human vs human game, I'm trying to learn important items. One is rivers. When do they freeze and can they be crossed without penalty when this happens?
Okay, when do you know when a river has frozen?
RE: Back to Case Blue
Posted: Wed May 14, 2014 11:33 am
by RCHarmon
Okay, I have my answers.