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[FIXED B524] Lock up...
Posted: Thu May 01, 2014 11:11 am
by Windom Earle
CMANO still locks up with larger scenarios from time to time (as of B521). Waiting cursor appears (a circle - for my Windows 7) and the game freezes... Task manager shows allocated memory size being constantly changed but no memory read or written.
Good thing that in most cases it is possible to use autosave to continue playing.
RE: Lock up...
Posted: Thu May 01, 2014 11:31 am
by Dimitris
Hello,
Can you please one or more auto save files for investigation.
RE: Lock up...
Posted: Fri May 02, 2014 8:14 am
by Windom Earle
OK.
Latest autosave before a lock up:
RE: Lock up...
Posted: Fri May 09, 2014 5:32 pm
by Dimitris
Found it, thanks.
Fixed in Build 524.
RE: Lock up...
Posted: Fri May 09, 2014 8:12 pm
by trebor6669
So when can we expect build 522 and then 524
RE: Lock up...
Posted: Sat May 10, 2014 4:38 am
by Dimitris
The next public build will be released when we deem it sufficiently stable and complete.
RE: Lock up...
Posted: Sat May 10, 2014 8:14 am
by trebor6669
Thank you
Just wondering when I can get back to playing the scenarios I'm enjoying
RE: Lock up...
Posted: Sat May 10, 2014 11:36 pm
by Mgellis
Not sure if this is related but in some test scenarios I've found that one reason why the game locks up seems to be if you give the AI too many targets to choose from. I set up a strike mission against a British air base with 110 units in the group; when I designated 20 or 30 of those units as possible targets, the game froze up; when I only designated 6, it slowed down when the Tu-22s were about to launch missiles but once they had chosen their targets it was back up to speed.
(By the way, the nuke's "radius of doom" effect works fine...I set up buildings and town markers a few miles outside of the air base and some were destroyed if they were close enough but others survived (and some survived but were under the expanding white circle just as it faded, so I assume they were "standing but maybe poisoned.")