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M1 vs M2/M3 Night Capabilities

Posted: Thu May 01, 2014 10:44 pm
by IronMikeGolf
Seems like the night visibility range of the Bradley and the Abrams ought to be the same. LOS checks show M2/M3 can only see 1 hex at night. Is that by design?

RE: M1 vs M2/M3 Night Capabilities

Posted: Thu May 01, 2014 11:12 pm
by CapnDarwin
Jeff,

Can you get a screen shot of that? They should be the same or very close. Testing on my end they seem fine. What version of the game are you running?

RE: M1 vs M2/M3 Night Capabilities

Posted: Fri May 02, 2014 12:28 am
by IronMikeGolf
2.03a. Lemme get the screen caps after I save what I got.

Here's the M1A1 LOS

Image

RE: M1 vs M2/M3 Night Capabilities

Posted: Fri May 02, 2014 1:01 am
by IronMikeGolf
Here's the M2A1 LOS from the same hex.


Image

RE: M1 vs M2/M3 Night Capabilities

Posted: Fri May 02, 2014 1:34 am
by CapnDarwin
Could you post me the save game? That does seem very odd. I'll have to check and see if there is a bug related to the weather or the composition of the unit. Thanks for posting the screens.

RE: M1 vs M2/M3 Night Capabilities

Posted: Fri May 02, 2014 1:43 am
by IronMikeGolf
Lemme zip it up

RE: M1 vs M2/M3 Night Capabilities

Posted: Fri May 02, 2014 7:38 am
by CapnDarwin
Thanks.

RE: M1 vs M2/M3 Night Capabilities

Posted: Fri May 02, 2014 11:11 am
by cbelva
I found the disconnect. The thermal sights on Bradley units (mech and recon) are not working if the unit is loaded and moving. When they dismount and are in a hold or screen the thermals are working. See attached pix.

Image

RE: M1 vs M2/M3 Night Capabilities

Posted: Fri May 02, 2014 12:32 pm
by CapnDarwin
I have a good idea of what is broken and it should be a quick fix. It will be in the 2.04 update.

RE: M1 vs M2/M3 Night Capabilities

Posted: Fri May 02, 2014 2:25 pm
by IronMikeGolf
Great and thanks!

RE: M1 vs M2/M3 Night Capabilities

Posted: Fri May 02, 2014 3:07 pm
by cbelva
By the way Iron Mike, Good catch

RE: M1 vs M2/M3 Night Capabilities

Posted: Fri May 02, 2014 4:53 pm
by CapnDarwin
Thanks Iron Mike and Charles. [&o] [&o]
Bug found and squashed. A deep bug that has been in the code for a year now and not detected. Will be corrected with the 2.04 update.