Scoring with 3 players??
Posted: Sun May 04, 2014 7:49 pm
Hey there! I need a problem to be solved or at least a question to be answered. [;)]
I'm working on a scenario which is close to finalization and all what is left is the triggering and text-writing as I came accross this problem. In the scenario, there will be three sides playable, as it was designed for multiplayer. The problem itself is simple, but for me a bit tricky to explain. My problem here is that I can't create an event that credits a specific side for killing another's assets. Creating such an event requires an side to be set that receives the points, what is problematic in this situation as you got two possible sides who earn the points later. So, either you set both sides to score points for a single target neutralized, or non.
In other words:
Side A ship is sunk by Side B but in the event editor Side C scores the points for a sunk ship of Side A. [&:][&:]
The player who actually scored the kill should be rewarded, in this case B.
I don't have any idea how to solve this problem despite making one side AI played side but that's not an option for me at this moment. Let me know your thoughts! [8D]
I'm working on a scenario which is close to finalization and all what is left is the triggering and text-writing as I came accross this problem. In the scenario, there will be three sides playable, as it was designed for multiplayer. The problem itself is simple, but for me a bit tricky to explain. My problem here is that I can't create an event that credits a specific side for killing another's assets. Creating such an event requires an side to be set that receives the points, what is problematic in this situation as you got two possible sides who earn the points later. So, either you set both sides to score points for a single target neutralized, or non.
In other words:
Side A ship is sunk by Side B but in the event editor Side C scores the points for a sunk ship of Side A. [&:][&:]
The player who actually scored the kill should be rewarded, in this case B.
I don't have any idea how to solve this problem despite making one side AI played side but that's not an option for me at this moment. Let me know your thoughts! [8D]