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A map "underlay" for the map editor?
Posted: Mon May 05, 2014 7:39 pm
by Xenomorph
I seem to recall reading somewhere that the map editor for DCCB allowed you to import a .jpg or .bmp that you could "trace" over in order to create a new map. Other products have this capability and I was wondering if I'm remembering that correctly. And if so how to do so. Thanks!
RE: A map "underlay" for the map editor?
Posted: Tue May 06, 2014 1:48 am
by aspqrz02
I Am Not The Designer, but I don't think so ... I know that when I was trying, somewhat successfully, to lay out a larger map I would have *LOVED* such a feature, but I certainly wasn't aware of it then ... I assumed that the feature didn't exist because of the way the editor worked, but maybe I was doing a Jack Lemmon [:D]
I have used that sort of feature in Campaign Cartographer all the time, and found it *very* useful there (see the .sig) ... and *would* have used it in Case Blue if a) it had been available or b) I had known it was available.
Phil
RE: A map "underlay" for the map editor?
Posted: Tue May 06, 2014 3:42 am
by Vic
ORIGINAL: Xenomorph
I seem to recall reading somewhere that the map editor for DCCB allowed you to import a .jpg or .bmp that you could "trace" over in order to create a new map. Other products have this capability and I was wondering if I'm remembering that correctly. And if so how to do so. Thanks!
In fact this is possible. Though its a bit hidden.
You should find the option in: editor -> settings -> Improved Load Overlay
It will open a prompt allowing you to pick a graphic file from within the graphics/ directory.
You will have to click the option again and select cancel to remove the layer.
It will even be saved with your scenario if you leave it on. When using a layer it is displayed half alpha on top of the map in the Editor and full opaque below the map in play. (the last thing opens in theory the possibility to use transparent landscape types to actually use a pre-drawn map but has never been implemented in a mod or one of my games - probably partly for being just a bit more slow)
Best,
Vic
RE: A map "underlay" for the map editor?
Posted: Wed May 07, 2014 5:00 am
by aspqrz02
Well, *that's* handy to know ... if and when I get back to CB, I may see if I can fiddle with it successfully!
Phil