Right! Let's talk about ship range.
Posted: Fri May 09, 2014 6:23 pm
Ok, I know there are others who think the range of ships becomes too high, too soon. For example, maximum range I could get with basic components and a warp bubble generator was about 1.5 sectors. But as soon as I get Gerax hyperdrive the entire 15x15 is explorable. Also, in case you're interested, the basic Gerax takes 4 years to travel 15 sectors.
Obviously, there will be some players who are entirely comfortable with that sudden shift in range. Thats fine. But if you don't like the sudden shift, how are we going to deal with it in DW:U?
There are four options which come to mind right away (which are not mutually exclusive):
(1) Reduce the fuel efficiency of reactors.
(2) Reduce fuel cell capacity.
(3) Increase fuel cell size.
(4) Reduce hyperdrive fuel efficiency.
All 4 options have disadvantages, but it seems to me that option (4) is the least of the evils. Furthermore, it ought to be doable without having to redesign any predesigned ships.
These are the figures for the fuel efficiencies of the Gerax Hyperdrive and the Warp Bubble Generator:
The Warp Bubble Generator has a fuel to speed ratio of 132/2000 = 0.066. Using basic components on a size 180 ship, the maximum range is about 1.5 sectors.
The basic Gerax Hyperdrive has a fuel to speed ratio of 78/12500 = 0.00624. Using basic components on a size 180 ship, the maximum range is over 15 sectors.
It will be clear that the Gerax is over 10 times more fuel efficient than the Warp Bubble, so it’s not surprising it can go so much further.
Therefore, the first step in trying to reduce the range has to be to reduce the fuel efficiency of the Gerax Hyperdrive by about a factor of 5-10. In other words, the fuel usage has to be somewhere in the range 400-800, which would give a range from about 1.5 to 3 sectors.
These are my initial thoughts on the subject. Obviously nothing has been tested by me, but I'd be interested in other's ideas.
Osito
Obviously, there will be some players who are entirely comfortable with that sudden shift in range. Thats fine. But if you don't like the sudden shift, how are we going to deal with it in DW:U?
There are four options which come to mind right away (which are not mutually exclusive):
(1) Reduce the fuel efficiency of reactors.
(2) Reduce fuel cell capacity.
(3) Increase fuel cell size.
(4) Reduce hyperdrive fuel efficiency.
All 4 options have disadvantages, but it seems to me that option (4) is the least of the evils. Furthermore, it ought to be doable without having to redesign any predesigned ships.
These are the figures for the fuel efficiencies of the Gerax Hyperdrive and the Warp Bubble Generator:
The Warp Bubble Generator has a fuel to speed ratio of 132/2000 = 0.066. Using basic components on a size 180 ship, the maximum range is about 1.5 sectors.
The basic Gerax Hyperdrive has a fuel to speed ratio of 78/12500 = 0.00624. Using basic components on a size 180 ship, the maximum range is over 15 sectors.
It will be clear that the Gerax is over 10 times more fuel efficient than the Warp Bubble, so it’s not surprising it can go so much further.
Therefore, the first step in trying to reduce the range has to be to reduce the fuel efficiency of the Gerax Hyperdrive by about a factor of 5-10. In other words, the fuel usage has to be somewhere in the range 400-800, which would give a range from about 1.5 to 3 sectors.
These are my initial thoughts on the subject. Obviously nothing has been tested by me, but I'd be interested in other's ideas.
Osito