7.17 Thoughts
Posted: Sat May 10, 2014 9:05 pm
I played my first game with the NASA sandbox mode as I want to wait on the soviet animations and Russian recordings before playing that side.
Let me first say well done on your recent work. The game continues to get better and is quite enjoyable even in its current state.
Despite being sandbox mode I was trying to get to the moon by '75 and unlike my last game, I did at least manage to get a few Saturn V launches
off the ground. Considering I was on the easiest setting, it still seems very hard to accomplish all of the goals by '75 even with me skipping a
few of the rocket programs.
Alas, here is my feedback and bugs:
1. I wish there was an indicator when a program has been completed so I can see at a glance my progress etc.
2. It would be nice if there was a "attempted/completed" indicator on the individual missions within a program to help keep track of your
progress and failure rate. It can get complicated later in the game to keep track of where you are in a program and might be interesting to
see your failure rate for individual missions.
3. Is the "problem screen" a placeholder? Currently it has so much text with random numbers etc. and quite distracting during the mission.
A simple "acknowledge" with a mission description would be better.
4. During the Gemini Duration II "orbit segment" it displays the splashdown animation incorrectly.
5. On a program like Gemini how do I determine when to close it and move on? There seems to be tons of missions that are not required or provide
little benefit and I really don't know the right time to move onto Apollo. I love the freedom of choice but not sure if I am making a mistake.
6. The launch graphic for the Apollo orbital flight "C" shows the Saturn V despite having selected and used the Saturn IB.
Employee management was a little better and I enjoy the changes to research and gaining experience from missions. The new system seems perfect
for the flight controllers and SET.
Astronauts however were a pain in the butt. They start with low skills and training up is rather slow. Even the astronauts I flew constantly
never got really high in skill. Along with adding a "number of flights" indicator to the astronaut information, I think they need to gain
experience much faster after flying actual missions. I lost my best six pilots over the course of the Gemini program and that really sets you
back considering how hard they are to replace.
Can you not use the official NASA and Soviet space emblems?
Given they a governmental I cannot imagine they would care.