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Extra Hex Info

Posted: Wed May 14, 2014 9:58 am
by mmarquo
What information does this function give?

I notice very tiny orange circle with the number 4 - what is this? There seems to be no reference in the manual or in game info function.

Thanks

RE: Extra Hex Info

Posted: Wed May 14, 2014 11:32 am
by RCHarmon
If the numbers are next to rail then that is the condition for conversion so that you can use it. Numbers go from 4 to 1 then the rail is fully operational.

RE: Extra Hex Info

Posted: Wed May 14, 2014 7:40 pm
by mmarquo
These are on the Soviet rails (I am Axis); I also noted some numbers in the sea hexes, "25" - any ideas?

Thanks

RE: Extra Hex Info

Posted: Thu May 15, 2014 5:36 am
by Vic
ORIGINAL: Marquo

These are on the Soviet rails (I am Axis); I also noted some numbers in the sea hexes, "25" - any ideas?

Thanks

This is probably either dammage done or dammage received from anti-supply activity. Right click or hover mouse on top of the landscape picture in the middle-top of the interface to see details of which it concerns.

best,
Vic

Disabled High Command Rules

Posted: Sun May 18, 2014 10:14 am
by mmarquo
Vic,

I am not sure why such a great game commands such low volume discussion on the Forum. I want to start a long campaign with a friend with some house rules which force the Axis to try to capture or get next to Stalingrad, Grozny and Maikop. We want to disable Dismissal and High Command rules - but I really would like to know how the players will accumulate/lose prestige in this case. Is there a steady flow per turn or what?

Much thanks,

Mark aka Marquo

RE: Disabled High Command Rules

Posted: Sun May 18, 2014 2:02 pm
by Vic
@Marquo,

Yeah basically it just disables any missions and deadlines. So your initial PP should remain steady throughout the game.

My advice is to deselect the option, press next turn a few times, to get an idea for what will happen.

Best,
Vic