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Salalah Station, 1986 -- new beta for testing

Posted: Tue May 20, 2014 11:04 pm
by Mgellis
My newest beta is available for testing...in 1986, a civil war in Yemen turns into a border war between Oman and Yemen, and eventually draws the superpowers into the conflict.

Please let me know what you think. Comments, observations, etc. are all welcome. Thanks!


RE: Salalah Station, 1986 -- new beta for testing

Posted: Mon May 26, 2014 1:18 pm
by Coiler12
Played it some.

Might need to revise the neutral behavior. Two neutral Fokkers were lost without me doing anything, and I got the shot down neutrals message. Also got the message after a duel between a Soviet DDG and Omani missile ended up with a cargo ship getting a face full of Harpoons.
-The Yemen column stopped after a few hours and did not proceed to the target it had previously bombarded.

RE: Salalah Station, 1986 -- new beta for testing

Posted: Mon May 26, 2014 1:54 pm
by Mgellis
Coiler12, thanks for the feedback.

Yes, I see the problem with the neutrals. But I'm not sure there is a way to make a "unit destroyed" trigger that is based on who killed the target, so I just have a generic message letting people know that a neutral unit has been destroyed and that IF they are responsible there will be consequences. Maybe we need an "Attacked by" Condition in the Event editor? Not sure what else to do, but I will play around with it and see if I can improve it somehow.

I think the reason the Yemen column stops is that they run out of ammunition. So it kind of makes sense for them to stop. :) (I am not sure there is a way to re-arm ground units...probably something the development team will get around to someday. I'm also hoping they will someday make it possible for ships and boats to refuel at piers--in effect, let small boats with only a few hours of fuel act like aircraft and go out on regular patrols, refuel, and go out again, etc.)