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Annoying none feature
Posted: Wed May 21, 2014 1:27 pm
by barkman44
Lack of an undo button.
It's really hard to adapt to the movement function of this program.
A left click movement is counter intuitive given all the games I've played
Would it be that hard to either create a undo button or make movement a
right click function.
RE: Annoying none feature
Posted: Fri May 23, 2014 11:17 am
by Sensei.Tokugawa
I have never had a problem with that - make a mistake a part of your plan, they always happen; besides you can always deem that an annoying initiative of a lower level commander and / or the effect of Clausewitzan friction.
RE: Annoying none feature
Posted: Sat May 24, 2014 11:32 am
by barkman44
I can see it in a wego system but not igougo.
The fact that you have to click on a button to initiate movement add's to the problem.
You click on the movement button and the hex's you can move into appear,
you see a stack that you want to see if it need's reinforcing,click,it's
reinforced whether you like it or not!
Iv'e played a lot of wargames and can't remember to many requiring a button to setup movement.
Not a game killer but like I said,annoying.