0.7.17 thoughts after play
Posted: Sat May 24, 2014 3:05 pm
Well I spent a few hours today playing through the Global campaign and have to say presently I found it a rather frustrating experience compared to my last play through of the game a few patches ago. Mainly it revolved around the change to separate rockets and not knowing exactly when to use which, what payloads each will lift etc.
Firstly I picked a payload to try to satisfy the first mission condition of getting something into orbit. But I found out that it was too large to be carried on my chosen rocket. So I changed to Sputnik. I picked a larger rocket as well because I found out that the present rocket still didnt lift Sputnik either. But then I found out after researching the rocket for a few years, till it was ready for launch in fact, that it still wasnt suitable for Sputnik despite Sputnik only weighing 86kg and this rocket supposedly lifting 200kg into LEO. So that was frustrating - and got me thinking well maybe Sputnik needs to go higher than LEO? But how do I know whether it does or not? How do I know what payload type and rocket will satisfy my mission condition. There is nothing that tells me that in the game. So I found all that very frustrating. I still have no idea which NASA rocket will enable you to do the Sputnik mission.
The game doesnt explain things at all well really. It isnt obvious what rockets lift what (the LEO etc abbreviations need to go because I didnt know what two of them were meant to be). It isnt obvious what payloads can be used to satisfy mission conditions. It isnt obvious even what satellite missions give you what badges because in the present game it looks like all the badges have already been achieved before you even start the mission (they should be greyed out). No-where in the misson description does it indicate whether the mission goes into LEO or some other orbit so you cant tell what rocket to use with each mission.
And I dont think you should actually need to remember what payload the rocket will carry either. I think this is not a good game feature. When you choose a payload the game should offer you a choice of all the relvatn rockets only. You shouldnt even be able to pick an irrelevant rocket.
MAybe there should be a very simple graphic on all the payloads and rockets that shown very obviously what mission type they are -ie Low Earth Orbit or Lunar Transit mission etc And all these things should be colour keyed - why not have all the low earth mission components coloured blue, and all the next type of missions components coloured green?
Also the removal of the graphs in the economy screen, the very small text in the economy screen (almost too small for me to read), and the removal of the staff skill bars when you are choosing staff - now you have to wade through a load of percentage fuigures that seem to go down to one or two decimal places - why??? What was wrong with the bars? Why have any decimal places at all in this game? Its non-sensical that degree of precision.
One of my mission requirements was to get my astronaut leadership skill 'above of %90' (should really say 'above 90%'), but this is impossible with the lower skill levels - I only got it to 75% before I ran out of time, I dont think it is possible that early in the game.
Finally the news screen you get these variable names coming up before the ransom news pieces that look strange.
Also I still find the overall navigation within the game very laborious. Again colour coordination of the various buildings and relevant building scrreens would aid immensely in knowing where you are.
There were some things that were better - I like the way you can choose, swap and delete mission researchers for all your open missions on one screen - thats good. And obviously the new random events are good to have in. And the separate rockets add some needed extra stuff to think about, if only there was enough information provided to enable you to make a decision about them. Oh, and the white pixel in the intro video has gone! Hurray!
I know there is a lot still to do I am sure I am just playing the semblence of what the game will look like in a few months. The new feature of separate rockets has to be working up a bit more obviously. Its definitely heading in the right direction.
Firstly I picked a payload to try to satisfy the first mission condition of getting something into orbit. But I found out that it was too large to be carried on my chosen rocket. So I changed to Sputnik. I picked a larger rocket as well because I found out that the present rocket still didnt lift Sputnik either. But then I found out after researching the rocket for a few years, till it was ready for launch in fact, that it still wasnt suitable for Sputnik despite Sputnik only weighing 86kg and this rocket supposedly lifting 200kg into LEO. So that was frustrating - and got me thinking well maybe Sputnik needs to go higher than LEO? But how do I know whether it does or not? How do I know what payload type and rocket will satisfy my mission condition. There is nothing that tells me that in the game. So I found all that very frustrating. I still have no idea which NASA rocket will enable you to do the Sputnik mission.
The game doesnt explain things at all well really. It isnt obvious what rockets lift what (the LEO etc abbreviations need to go because I didnt know what two of them were meant to be). It isnt obvious what payloads can be used to satisfy mission conditions. It isnt obvious even what satellite missions give you what badges because in the present game it looks like all the badges have already been achieved before you even start the mission (they should be greyed out). No-where in the misson description does it indicate whether the mission goes into LEO or some other orbit so you cant tell what rocket to use with each mission.
And I dont think you should actually need to remember what payload the rocket will carry either. I think this is not a good game feature. When you choose a payload the game should offer you a choice of all the relvatn rockets only. You shouldnt even be able to pick an irrelevant rocket.
MAybe there should be a very simple graphic on all the payloads and rockets that shown very obviously what mission type they are -ie Low Earth Orbit or Lunar Transit mission etc And all these things should be colour keyed - why not have all the low earth mission components coloured blue, and all the next type of missions components coloured green?
Also the removal of the graphs in the economy screen, the very small text in the economy screen (almost too small for me to read), and the removal of the staff skill bars when you are choosing staff - now you have to wade through a load of percentage fuigures that seem to go down to one or two decimal places - why??? What was wrong with the bars? Why have any decimal places at all in this game? Its non-sensical that degree of precision.
One of my mission requirements was to get my astronaut leadership skill 'above of %90' (should really say 'above 90%'), but this is impossible with the lower skill levels - I only got it to 75% before I ran out of time, I dont think it is possible that early in the game.
Finally the news screen you get these variable names coming up before the ransom news pieces that look strange.
Also I still find the overall navigation within the game very laborious. Again colour coordination of the various buildings and relevant building scrreens would aid immensely in knowing where you are.
There were some things that were better - I like the way you can choose, swap and delete mission researchers for all your open missions on one screen - thats good. And obviously the new random events are good to have in. And the separate rockets add some needed extra stuff to think about, if only there was enough information provided to enable you to make a decision about them. Oh, and the white pixel in the intro video has gone! Hurray!
I know there is a lot still to do I am sure I am just playing the semblence of what the game will look like in a few months. The new feature of separate rockets has to be working up a bit more obviously. Its definitely heading in the right direction.





