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Torpedoes and Missiles
Posted: Wed May 28, 2014 1:03 am
by Falokis
I don't remember this being a problem before the new xpac, but the AI doesn't seem to see a difference in the two component types. If I make a design with missiles, it will upgrade to torpedoes even if a better missile is available. Before I did notice this switch if one component was far, far better. Normally though, the AI would pick correctly. I also tried blocking torpedo research to fix the problem, but that now includes all missiles and all bombard weapons.
Sad

RE: Torpedoes and Missiles
Posted: Wed May 28, 2014 1:00 pm
by Lihnit23
One thing you can try is adjusting the in-game policy files in the "research and design" section. If torpedoes is selected anywhere, change it to missiles.
RE: Torpedoes and Missiles
Posted: Thu May 29, 2014 11:16 pm
by Falokis
ORIGINAL: Lihnit23
One thing you can try is adjusting the in-game policy files in the "research and design" section. If torpedoes is selected anywhere, change it to missiles.
Unfortunately, I've done this. I'm not sure what the deal is here. All my designs have 0 torpedoes, but all missiles are getting replaced with them.
Edit - don't see anything about it in the beta notes; maybe next go around
RE: Torpedoes and Missiles
Posted: Thu May 29, 2014 11:33 pm
by Spacecadet
I believe all the Races were rebalanced with Weapons preferences and paths for Universe.
There could be hiccup in the template, can you tell me what the Race is you are using for this?
RE: Torpedoes and Missiles
Posted: Fri May 30, 2014 12:10 am
by Falokis
ORIGINAL: Spacecadet
I believe all the Races were rebalanced with Weapons preferences and paths for Universe.
There could be hiccup in the template, can you tell me what the Race is you are using for this?
Custom race I made from scratch for the previous games. I made a few little tweaks that were needed to make it work with Universe. All the weapon, research, and design preferences for the race were made by me. That's what I can't figure out. It worked perfect before and nothing has changed except the new expansion.
RE: Torpedoes and Missiles
Posted: Fri May 30, 2014 12:27 am
by Falokis
My guess would be that it's because the new customization system lumps all missiles, bombard weapons, and torpedoes in the same group in the "project line" in the research file. They are all 25, which is torpedo. There isn't a number for missiles or bombard weapons. They are all listed as 25, also. I think that is where the AI is getting confused.
This file is new to this expansion, so it makes sense.