Figured you'd get that, I had a bunch of stuff wrote then decided not to post it because I got lost when I got to the component improvements and your over inflation of that. Idk if that causes a problem or not since none of the other techs I saw had more than just the one set of numbers and das picked the easiest item to mod a engine .
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PROJECT ;266, Advanced Command, 6, [b]23(#1)[/b], 2, 2, 0, 0.0,
COMPONENT IMPROVEMENTS ;85, 6, 10, 0, 0, 0, 0, 0, 0, <-What I mean
PARENTS ;265, N
#1 - Change your ;
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372, Advanceded Command, 0(tech lvl), 1(row), 2, 2, 0, 0.0, to [b];372, Advanceded Command, 0, 23,[/b]
Also since you left the tech level at 0 it's going to be on the far left.
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(tech level 0 is at far left, tech level 7 is at far right. Each single
additional tech level doubles the default research cost of the project)
COMPONENT IMPROVEMENTS ;59, 0, 1000, 0, 0, 0, 0, 0, 0, <--- By default that is a mining engine. Post the components 59,60,61,94 so someone can help see if you got any of that wrong. I've no idea if you can add those multiple components like you did, which could also be the problem.
Or possibly I didn't look hard enough
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PROJECT ;122, High Power Extractors, 6, 26, 1, 6, 0, 0.0,
COMPONENT IMPROVEMENTS ;59, 6, 6, 0, 0, 0, 0, 0, 0, 60, 6, 40, 0, 0, 0, 0, 0, 0, 61, 6, 6, 0, 0, 0, 0, 0, 0,
PARENTS ;121, N
Hmm so 59, Mining Engine, 60, Gas Extractor, 61, Luxury Resource Extractor, 94, Construction Yard,
you may not be able to have the construction yard component.