Page 1 of 6
New Version of Ironman Nasty
Posted: Sat May 31, 2014 8:53 pm
by Andy Mac
OK this is a heavily modified version of Nasty only playable as the Allies be warned this is so far from fair as to be beyond belief.
As always feedback welcomed.
The 5 AI files are specific to this scenario and not portable to other scenarios they have been bespoked and are as crazy as I can make them
RE: New Version of Ironman Nasty
Posted: Sat May 31, 2014 8:54 pm
by Andy Mac
Part 2 with the AI files
ps no peeking !!!
RE: New Version of Ironman Nasty
Posted: Sat May 31, 2014 9:14 pm
by Peever
Any changes for the Allies or is it just stock settings for them?
RE: New Version of Ironman Nasty
Posted: Sat May 31, 2014 11:44 pm
by PaxMondo
Allies are generally scen 1 for the Ironman I beleive.
RE: New Version of Ironman Nasty
Posted: Sun Jun 01, 2014 10:19 am
by Andy Mac
Yes but feel free to add some stuff you will need it !!
RE: New Version of Ironman Nasty
Posted: Sun Jun 01, 2014 1:01 pm
by tomed63
I loaded up scen 60 and played turn 1.
You must be related to Yamamoto.
Nasty! Nasty! Nasty!
I won't reveal what I found, but there will be a little work on the editor for me.
Hitler died and everything goes to Victorville AAF
RE: New Version of Ironman Nasty
Posted: Sun Jun 01, 2014 4:46 pm
by kkoovvoo
All you need is unpack everything to scen folder, correct?
RE: New Version of Ironman Nasty
Posted: Sun Jun 01, 2014 6:06 pm
by Andy Mac
Yes both zips
RE: New Version of Ironman Nasty
Posted: Sun Jun 01, 2014 8:44 pm
by Peever
ORIGINAL: Andy Mac
Yes but feel free to add some stuff you will need it !!
Yeah I think I'll add some extra starting destroyers. It's been a long time since I last played one of your scenarios but I still remember losing a ton of ships in places I thought to be safe.
RE: New Version of Ironman Nasty
Posted: Mon Jun 02, 2014 4:16 am
by Andy Mac
ps the ONLY reason I don't recommend porting these AI scripts to other scenarios is that without all the never were things I have added for the Japanese the scripts will fall over through heavy AI losses.
There is no technical reason why they wont work it is simply that they are too aggressive and will lead to an early Death Spiral even on a standard Ironman campaign
RE: New Version of Ironman Nasty
Posted: Mon Jun 02, 2014 1:22 pm
by btd64
Andy, are you trying to give the old folk on this forum a heart attack?[:D][:D][:D][:@]. Though I would try it, ouch.......GP
RE: New Version of Ironman Nasty
Posted: Tue Jun 03, 2014 10:49 am
by Andy Mac
ps as always feedback if anyone is actually playing it is always welcome
RE: New Version of Ironman Nasty
Posted: Wed Jun 04, 2014 2:26 pm
by Peever
After playing the first turn (historical start) it looks like the Allies best strategy is to "Sir Robin" everything to the UK because that is the only place to be safe from Japanese attacks. [X(]
I think I'll make some major changes to the Allied database; let Japan run wild for the first six months ,and then bring out the full weight of the "Arsenal of Democracy". I'm curious and terrified to see what Japan will do in the spring of '42 based off the opening moves.
RE: New Version of Ironman Nasty
Posted: Thu Jun 05, 2014 9:16 am
by traskott
Im dissapointed: im still owns PH and SF at 9th december [:D]
Now seriously: good ideas on this version. Can I pm you with some new annoyances?
RE: New Version of Ironman Nasty
Posted: Thu Jun 05, 2014 1:43 pm
by Andy Mac
Of course feedback always welcome
RE: New Version of Ironman Nasty
Posted: Tue Jun 10, 2014 11:20 pm
by Peever
Only a few turns in and my god what a crazy start.
My 2 cents so far:
Not sure if the invasion of Hilo is worth it for Japan. The troops were unable to take the base in the initial attack and the fleet was easily destroyed the following day. Seems like a waste. If you were to have Japan land at Kona or Lihue instead...[:D]
The Pacific Northwest attack is brutal. Lost just about every Canadian ship in Victoira/Vancover and took nasty losses in Seattle. My usual supply runs/reinforcements of Alaska have come to a complete halt until I deal with this situation.
RE: New Version of Ironman Nasty
Posted: Wed Jun 11, 2014 4:09 am
by CaptBeefheart
I just spooled up this scenario and Hilo worked just fine for Japan. Those super AKAs are something to behold! The NW NA attack was also pretty sneaky.
I'm awaiting further surprises that only a devious mind could create!
Cheers,
CC
RE: New Version of Ironman Nasty
Posted: Wed Jun 11, 2014 5:18 pm
by Andy Mac
Thanks Guys the attacks are designed to slow down the ability of an allied human player to flood the DEI and derail the Japanese attack - ps its as sneaky as I can make it.
This scen is designed for you to0 play at top game without giving the AI any breaks its big enough and ugly enough to take its lumps if you can find a good spot.
Andy
RE: New Version of Ironman Nasty
Posted: Thu Jun 12, 2014 12:43 am
by CaptBeefheart
ORIGINAL: Andy Mac
Thanks Guys the attacks are designed to slow down the ability of an allied human player to flood the DEI and derail the Japanese attack - ps its as sneaky as I can make it.
That it does, all right. There's no thought of doing the standard defensive moves.
One thing I just noticed was at 1/3/42 (or maybe a day later) an IJN CV TF stumbled on the minefield at Singapore and three CVs took mine hits. Not sure if you can do anything about that.
Cheers,
CC
RE: New Version of Ironman Nasty
Posted: Fri Jun 13, 2014 4:53 am
by Andy Mac
Hmm hopefully they didn't sink but the AI can take some casualties