Two bugs for the price of one save
Posted: Thu Jun 05, 2014 7:23 pm
Japanese Land Impluse. Naval Air phase. Bomber sent into China Sea to regain supply to China.
USA sends Fighters and NAV to protect Cruiser. Japan sends Fighter. The pawns are in place.
Search successful for USA. Picks both boxes to fight. 2 Surprise points used to make Air to Air -5/+4.
Japan clears US NAV. US Aborts Japan Fighter.
Japan Aborts Air to Air fight.
This is where it goes off the rails.
After 3 screens stating no Axis naval targets, no axis bombers and no naval units to attack in China sea.
Instead of allowing Stay or Abort in the China sea.
The program continues to Strategic bombing phase.
I have recreated this step by step as you can see. Using the ability to Set die rolls.
Save game is at the point where this all begins.
Screen shots below.
USA sends Fighters and NAV to protect Cruiser. Japan sends Fighter. The pawns are in place.
Search successful for USA. Picks both boxes to fight. 2 Surprise points used to make Air to Air -5/+4.
Japan clears US NAV. US Aborts Japan Fighter.
Japan Aborts Air to Air fight.
This is where it goes off the rails.
After 3 screens stating no Axis naval targets, no axis bombers and no naval units to attack in China sea.
Instead of allowing Stay or Abort in the China sea.
The program continues to Strategic bombing phase.
I have recreated this step by step as you can see. Using the ability to Set die rolls.
Save game is at the point where this all begins.
Screen shots below.


