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[WIP][DWU] Planets rework v0.4
Posted: Sat Jun 07, 2014 1:36 pm
by Ra131
Hi all!
After long search I will want rework planet for himself. I went to mighty google.com and start search detaled and good textures for planets. After not long search I collect some textures. Also i use some textures from other mods, sorry men! But I made pak with planets and he liked me. Now i want post this pak for other people. Pak not full, i dont make two type planet: forest and marshyswamp, but i work on this and I will hope finish pak

If this is will be intresting i post final pak ....
barren rock
continental
ice glacial
ocean
sandy desert
volcanic
marshyswamp
forest
v.0.4
+ Change some planet images
+ Try remove shadow from planets
- Remove tech planets
v.0.3
+ Added forest planets
v.0.2
+ Added marshyswamp planets
v.0.1
+ Added barren rock planets
+ Added continental planets
+ Added ice glacial planets
+ Added ocean planets
+ Added sandy desert planets
+ Added volcanic planets
+ Change shadow (not sure good or bad)
- Removed clouds
Who wants clouds:
GEM planets overlays by AstroCat
Planets_rework_v0.4.zip
RE: [WIP][DWU] Planets rework
Posted: Sat Jun 07, 2014 1:48 pm
by fruitgnome
I'm interested.
RE: [WIP][DWU] Planets rework
Posted: Sat Jun 07, 2014 1:55 pm
by Ra131
As soon as I can post links I'll post all, strange that this can not be done at once: (
RE: [WIP][DWU] Planets rework
Posted: Sat Jun 07, 2014 2:21 pm
by Dd_01
Post a link without www. or remove dots from it.
RE: [WIP][DWU] Planets rework
Posted: Sat Jun 07, 2014 2:54 pm
by Ra131
not so nice, but will.....
RE: [WIP][DWU] Planets rework
Posted: Sun Jun 08, 2014 4:23 pm
by gyrospeck
Thank you for your work. I'm downloading now. [:)]
Edit: I really like the look of these and I would love to see your forest and marshyswamp. I plan to use these images for the next STU update. Thanks again.
RE: [WIP][DWU] Planets rework
Posted: Sun Jun 08, 2014 5:26 pm
by WaflHead
These look great! Downloading now, thank you.
RE: [WIP][DWU] Planets rework
Posted: Sun Jun 08, 2014 7:27 pm
by FireLion1983
Looks great, thanks!
RE: [WIP][DWU] Planets rework
Posted: Mon Jun 09, 2014 12:38 am
by RICO7878
Thanks!
RE: [WIP][DWU] Planets rework v0.3
Posted: Thu Jun 12, 2014 6:05 am
by bugbear777
Thanks. [:)]
RE: [WIP][DWU] Planets rework v0.3
Posted: Thu Jun 12, 2014 9:17 am
by AstroCat
Nice planets.

Curious though why did you "turn off" the overlays? I actually am using my GEM "fixed" overlays with your planets and I think it looks pretty cool. Any issues with using overlays that you have found? Thanks.
RE: [WIP][DWU] Planets rework v0.3
Posted: Thu Jun 12, 2014 9:25 am
by Unforeseen
Some of the colors are a bit over the top but overall looks good.
RE: [WIP][DWU] Planets rework v0.3
Posted: Thu Jun 12, 2014 2:07 pm
by Ra131
ORIGINAL: AstroCat
Nice planets.

Curious though why did you "turn off" the overlays? I actually am using my GEM "fixed" overlays with your planets and I think it looks pretty cool. Any issues with using overlays that you have found? Thanks.
Mmm why off.... Many pictures have clouds and I think many clouds be for many. Need test with you overlay and add how patch for this pack, maybe.
ORIGINAL: Unforeseen
Some of the colors are a bit over the top but overall looks good.
Yes, but I wont add for dark space more power colors
People lets work together if you think that need change textures or decrease color, post, but write name planet and what need to do

....
RE: [WIP][DWU] Planets rework v0.3
Posted: Thu Jun 12, 2014 4:56 pm
by Tehlongone
ORIGINAL: AstroCat
Nice planets.

Curious though why did you "turn off" the overlays? I actually am using my GEM "fixed" overlays with your planets and I think it looks pretty cool. Any issues with using overlays that you have found? Thanks.
I just tried it like that and I agree it looks better. Without the shadows that is..
Seems very nice overall.
RE: [WIP][DWU] Planets rework v0.3
Posted: Thu Jun 12, 2014 8:05 pm
by Tehlongone
Continental planets 7 and 14, are those not urban wastelands? Doesn't seem like something you'd stumble upon.
Also, why are some of the oceans purple/pink?
RE: [WIP][DWU] Planets rework v0.3
Posted: Thu Jun 12, 2014 8:43 pm
by pycco
different type of light would effect plant growth, they would be the most effective color to absorb the light from the sun.
http://virginislandsdailynews.com/polop ... /image.jpg - this is photo pink water on in RL
the galaxy was conquer by the Sakuri before so there could be ruins, like the ones we find all over the galaxy with techs bugs and traps in currently.
Nice looking mod does this have the same problem as the GEM planets not being the right size and making that weird double planet thing.
RE: [WIP][DWU] Planets rework v0.3
Posted: Fri Jun 13, 2014 1:22 pm
by Ra131
ORIGINAL: Tehlongone
Continental planets 7 and 14, are those not urban wastelands? Doesn't seem like something you'd stumble upon.
Also, why are some of the oceans purple/pink?
Yap 7 and 14 technological planet look like, I liked the texture

I will do short pack with new textures and you can just replace them. Why purple planet if our oceans basis were not green algae and by red algae, and it would be a different color. How much more interesting to me to have variety than just a set of similar planets.
RE: [WIP][DWU] Planets rework v0.3
Posted: Sat Jun 14, 2014 2:20 pm
by Tehlongone
Well I don't like the tech planets, they wouldn't really be continental planets, but I just edited them out.
How about merging the forest planets into marsh/continental depending on where they look to fit? Forest planets aren't actually in the game after all.
RE: [WIP][DWU] Planets rework v0.3
Posted: Sat Jun 14, 2014 2:33 pm
by pycco
i'm loving the diversity that this mods gives, and there should be more planet types imo. beside most planets have all the types on some part of the planets.
RE: [WIP][DWU] Planets rework v0.3
Posted: Sat Jun 14, 2014 3:14 pm
by Ra131
ORIGINAL: Tehlongone
Well I don't like the tech planets, they wouldn't really be continental planets, but I just edited them out.
How about merging the forest planets into marsh/continental depending on where they look to fit? Forest planets aren't actually in the game after all.
Complicated question, really a problem for me to share forest and Continental planet swamp somehow too difficult to identify, so I did it very roughly. In my opinion it is possible to allocate a percentage of the fact that most spans the entire planet ocean forest or swamp .... If I had the opportunity to make a new type of planets, or add more planet it will be true, but.... i dont know how do it. One way it add planet in folder "other", but this way give access only add planet in game editor or make custom map. Like everything here is very limited, there is no possibility to add more types of ruins and planets when colonizing species, although the structure of directories and files it should work.
Also I made pak with planets different type, you can change tech planet....
Later I will change tech planet ...