Page 1 of 1

Energy Balancing not working [1.9.5.3]

Posted: Mon Jun 09, 2014 12:40 pm
by Locarnus
edit: still there in 1.9.5.3


Hello,

I made a mod which changes the energy production of reactor components.
While testing it, Francoy found out that the energy balancing does not work as stated in the design templates. It just is not apparant without modding.

Basically it just seems to add only 1 reactor if the number stated in the design template is not sufficient.

This makes modding any energy using component next to impossible (weapons, superweapons, reactors, hyperdrives, and so on).

For demonstration purposes I just modded the components.txt, so that the "Basic Space Reactor" and the "Fission Reactor" are about 1/3 in size, output and resource costs. The modded components.txt is attached to this post.

Then I just started a new game on tech level 1.

The result is, that nearly all autodesigned vessels are severely underpowered in terms of energy production.

edit:
Savegame and components.txt in a zip: energy-balance-test.zip

Image

RE: Energy Balancing not working [1.9.5.2 and before]

Posted: Thu Jun 12, 2014 4:25 am
by elliotg
Hi Locarnus

The AI ship design will add as many reactors as required to meet your energy output needs, not just a single reactor.

However the current logic to drive hyperdrives at full speed does add only a single reactor.

We'll add a fix for this in the next update (1.9.5.3)

Thanks
Elliot

RE: Energy Balancing not working [1.9.5.2 and before]

Posted: Sat Jun 14, 2014 12:07 pm
by Locarnus
Hello,

the problem is still there in 1.9.5.3, just tested.

best regards,
Locarnus

RE: Energy Balancing not working [1.9.5.2 and before]

Posted: Sun Jun 15, 2014 9:12 am
by Icemania
Please Matrix help Locarnus because this mod looks fantastic ...