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Another Supply Bug!
Posted: Fri Jun 13, 2014 11:04 pm
by Larry Smith
Or perhaps an old one resurfacing. Graziani is not acting as a supply source after I move him, even if I expend the supply unit stacked with him. He was fine at the start of the phase, even showing up in the list [F8], but once I moved him... nothing. I thought something was up last turn, too, but I made do by keeping that HQ out of ZOC's after undoing his movement, only... that meant I was leaving the unit where it was.
RE: Another Supply Bug!
Posted: Sat Jun 14, 2014 8:17 am
by AxelNL
ORIGINAL: Larry Smith
Or perhaps an old one resurfacing. Graziani is not acting as a supply source after I move him, even if I expend the supply unit stacked with him. He was fine at the start of the phase, even showing up in the list [F8], but once I moved him... nothing. I thought something was up last turn, too, but I made do by keeping that HQ out of ZOC's after undoing his movement, only... that meant I was leaving the unit where it was.
I see you are using the latest version. This version has a regression bug were HQ's
on the coast are not acting as a supply source. You can see that in F8 by selecting the OOS radiobutton. It has been fixed already and included in the coming public beta which could already be coming early next week.
BTW - this coming public beta will already have fixes for some production issues such as not being able to sent BP's to Free France.
RE: Another Supply Bug!
Posted: Sat Jun 14, 2014 2:19 pm
by Larry Smith
Excellent. I thought I was gonna have to send in another HQ. Just to sit on the coast, so I could send that fool HQ inland. And I'll be able to do something with the Free French.
But will the bug I pointed out about damaged factories not showing up be fixed? I haven't had any feedback on that since I replied to Centaur's remark. I was looking at that post again earlier, and I noticed that, behind the map he had open, was another form which had information on the hex, and there was a line "Factories: 3(1D/1L)" and that corresponds not only to the one damaged factory, but also to the results for that turns Strat Bombing.
I'm just curious. If not, I can work around it.
Thanks.
RE: Another Supply Bug!
Posted: Sun Jun 15, 2014 3:35 pm
by AxelNL
ORIGINAL: Larry Smith
Excellent. I thought I was gonna have to send in another HQ. Just to sit on the coast, so I could send that fool HQ inland. And I'll be able to do something with the Free French.
But will the bug I pointed out about damaged factories not showing up be fixed? I haven't had any feedback on that since I replied to Centaur's remark. I was looking at that post again earlier, and I noticed that, behind the map he had open, was another form which had information on the hex, and there was a line "Factories: 3(1D/1L)" and that corresponds not only to the one damaged factory, but also to the results for that turns Strat Bombing.
I'm just curious. If not, I can work around it.
Thanks.
Sorry - didn't look into that one. I have been doing supply testing mainly last couple of months, and am not a production guru. Perhaps one of the other Beta's can help you.
RE: Another Supply Bug!
Posted: Sun Jun 15, 2014 4:43 pm
by Centuur
ORIGINAL: AxelNL
ORIGINAL: Larry Smith
Excellent. I thought I was gonna have to send in another HQ. Just to sit on the coast, so I could send that fool HQ inland. And I'll be able to do something with the Free French.
But will the bug I pointed out about damaged factories not showing up be fixed? I haven't had any feedback on that since I replied to Centaur's remark. I was looking at that post again earlier, and I noticed that, behind the map he had open, was another form which had information on the hex, and there was a line "Factories: 3(1D/1L)" and that corresponds not only to the one damaged factory, but also to the results for that turns Strat Bombing.
I'm just curious. If not, I can work around it.
Thanks.
Sorry - didn't look into that one. I have been doing supply testing mainly last couple of months, and am not a production guru. Perhaps one of the other Beta's can help you.
It is a nasty one. On one end the game doesn't acknowledge the factory as being damaged (as shown on the map), however in production planning it is stated as damaged and in production itself again it isn't...
RE: Another Supply Bug!
Posted: Mon Jun 16, 2014 8:46 am
by Larry Smith
Steve is working on it. He's known of it awhile. He e-mailed me back, as I had sent the file by e-mail. I was having issues with my account here [meaning I couldn't remember I was using my actual name and not my old Xbox handle], but I got that sorted out.