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1.9.5.3 Pirate planet related bugs

Posted: Sat Jun 14, 2014 4:34 pm
by bvoid
1. As reported in other threads, building the Criminal Network seems to be free - but you do need to have the cash in bank.

2. After building Criminal Network, the planet revolted against me because of my terrible pirate reputation. The rebels easily won (pirate buildings give no defense bonus here) and planet is back to being independent - but still with Criminal Network present. Is this intended? The various pirate buildings should give a huge defense bonus surely.

3. Former empire capital somehow immune to pirate control. I started (as human pirate) near a human empire. Right from the start I maintained an orbital blockade and frequently raided them. Eventually the empire collapsed and reverted to an indy world. However I can't seem to influence this world at all, despite raids etc. Later on another empire colonised this world and I still can't influence it.

Savegame is 42 megabytes if you really need it. A bit annoying to upload for me :)

RE: 1.9.5.3 Pirate planet related bugs

Posted: Sat Jun 14, 2014 4:46 pm
by Nanaki
3. is WAD, you can only influence planets below a certain population threshhold, I believe it is somewhere around 1.5 billion. It is not a cliff, though, but rather a cap, I think at 1.5 billion for example it caps at like 90% influence and goes down from there. Once you reach 3+ billion you wont be able to influence it at all.

2. is... well, pirate bases/fortresses have terrible defense and, on top of that, the Smuggler/Mercenary facility defense bonus is not working. I reported this though.

RE: 1.9.5.3 Pirate planet related bugs

Posted: Mon Jun 16, 2014 6:05 am
by GVind
Highly populated planets can be controlled only to ~3% by orbiting ships. You can achieve 100% only by raiding ~10-15% control from 1 successful raid.

RE: 1.9.5.3 Pirate planet related bugs

Posted: Mon Jun 16, 2014 9:50 am
by bvoid
This planet in particular could not be controlled at all, even by raiding. It did have a pop of about 10 billion tho.

Not so worried about that bug, maybe if the pop is high enough it should be immune.