1.9.5.3 Pirate planet related bugs
Posted: Sat Jun 14, 2014 4:34 pm
1. As reported in other threads, building the Criminal Network seems to be free - but you do need to have the cash in bank.
2. After building Criminal Network, the planet revolted against me because of my terrible pirate reputation. The rebels easily won (pirate buildings give no defense bonus here) and planet is back to being independent - but still with Criminal Network present. Is this intended? The various pirate buildings should give a huge defense bonus surely.
3. Former empire capital somehow immune to pirate control. I started (as human pirate) near a human empire. Right from the start I maintained an orbital blockade and frequently raided them. Eventually the empire collapsed and reverted to an indy world. However I can't seem to influence this world at all, despite raids etc. Later on another empire colonised this world and I still can't influence it.
Savegame is 42 megabytes if you really need it. A bit annoying to upload for me
2. After building Criminal Network, the planet revolted against me because of my terrible pirate reputation. The rebels easily won (pirate buildings give no defense bonus here) and planet is back to being independent - but still with Criminal Network present. Is this intended? The various pirate buildings should give a huge defense bonus surely.
3. Former empire capital somehow immune to pirate control. I started (as human pirate) near a human empire. Right from the start I maintained an orbital blockade and frequently raided them. Eventually the empire collapsed and reverted to an indy world. However I can't seem to influence this world at all, despite raids etc. Later on another empire colonised this world and I still can't influence it.
Savegame is 42 megabytes if you really need it. A bit annoying to upload for me