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Time in detail
Posted: Mon Jun 16, 2014 9:07 am
by BlueTemplar
- A year is 12 months.
- A month is 30 days.
- A month took about 52.30 real-time seconds at 1x speed (at full zoom), so that makes:
-- A day about 1.743 real-time seconds.
-- A year (360 days) about 627.6 real-time seconds (about 10 minutes and 27.6 seconds).
RE: Time in detail
Posted: Mon Jun 16, 2014 9:19 am
by Unforeseen
This helps, thanks for your work :]
RE: Time in detail
Posted: Mon Jun 16, 2014 11:06 am
by Osito
According to the modding guide, 300 seconds is equivalent to 6 months of game time, which more or less matches your empiral data. Not sure why there's a slight discrepancy.
Osito
RE: Time in detail
Posted: Mon Jun 16, 2014 11:08 am
by RogalDorn
Osito
His machine hung up a few times probably. I know mine doesn't run at 100% speed 100% of the time and it is quite capable of running the game.
RE: Time in detail
Posted: Mon Jun 16, 2014 12:59 pm
by BlueTemplar
Oh, so that makes a (game) day 1.67=1+2/3 seconds, a (game) month 50 seconds, and a (game) year 600 seconds or 10 minutes.
Thanks for the info!
The discrepancy is probably because, first I used a small time interval, so that the timing error is relatively larger, and also because the game date doesn't seem to be updated very frequently, quite often even missing a day even on 0.25x speed.
Also, yes, if my computer had trouble running the game, then the (game engine) time would probably be stretched.
Considering that you have many intervals in the game are measured in (game engine) seconds rather than days, knowing that 1 (game engine) second = 0.6 (game) day is quite useful.