Streamlining Ship Design
Posted: Fri Jun 20, 2014 6:47 pm
Hey Gang,
My first post -- thanks for having me on the forums and for the wealth of useful information that is already available here. Having watched several videos of Larry Monte and also searched the boards, I still find myself a little confused by the interface with respect to ship design retrofitting etc.
I've found a few good threads that provide tips to mitigate some of the pain of manual ship design -- which seems to be essential for effective gameplay -- but as of right now I find myself spending entirely too much time dicking with moving components back and forth. Some things I've picked up on the forums are that players will
1) only upgrade their designs after collecting at least a handful of techs
2) only upgrade specific craft manually i.e. warships, mining stations, etc (ultimately it seems like EVERYTHING should be player created if you truly want to min-max your game)
3) consider playing with inflated upgrade costs
The reason for my post is to help add to the above list and also to get a little clarification on the design screen -- specifically what is the most efficient way to update designs and then retrofit the fleets? To be even more specific, what is the best configuration of RETROFIT (auto vs manual) and UPGRADE (auto vs manual) and is it useful to use the AUTO-UPGRADE button? Is there a way to update all ships without having to go through several iterations of sorting through the ships menu? Is it worthwhile to use SAVE SELECTED DESIGNS or LOAD DESIGNS? I feel like the biggest obstacle to enjoying the game to its fullest is getting a handle on this process. It has, in fact, already gotten me into trouble a few times in the sense that the AI updated a few of my designs for me, stripping them of essential components like research labs, which I didn't figure out until the empire started to fall behind. That reminds me -- is it better to COPY AS NEW and simply have your own template to work with or MANUALLY UPGRADE one of the AI designs. I've noticed if I use the latter option I seem to accumulate a lot of different Mks and iterations of the same ship which can be confusing.
Thanks for your thoughts; hoping to be a contributing member of the community down the road!
My first post -- thanks for having me on the forums and for the wealth of useful information that is already available here. Having watched several videos of Larry Monte and also searched the boards, I still find myself a little confused by the interface with respect to ship design retrofitting etc.
I've found a few good threads that provide tips to mitigate some of the pain of manual ship design -- which seems to be essential for effective gameplay -- but as of right now I find myself spending entirely too much time dicking with moving components back and forth. Some things I've picked up on the forums are that players will
1) only upgrade their designs after collecting at least a handful of techs
2) only upgrade specific craft manually i.e. warships, mining stations, etc (ultimately it seems like EVERYTHING should be player created if you truly want to min-max your game)
3) consider playing with inflated upgrade costs
The reason for my post is to help add to the above list and also to get a little clarification on the design screen -- specifically what is the most efficient way to update designs and then retrofit the fleets? To be even more specific, what is the best configuration of RETROFIT (auto vs manual) and UPGRADE (auto vs manual) and is it useful to use the AUTO-UPGRADE button? Is there a way to update all ships without having to go through several iterations of sorting through the ships menu? Is it worthwhile to use SAVE SELECTED DESIGNS or LOAD DESIGNS? I feel like the biggest obstacle to enjoying the game to its fullest is getting a handle on this process. It has, in fact, already gotten me into trouble a few times in the sense that the AI updated a few of my designs for me, stripping them of essential components like research labs, which I didn't figure out until the empire started to fall behind. That reminds me -- is it better to COPY AS NEW and simply have your own template to work with or MANUALLY UPGRADE one of the AI designs. I've noticed if I use the latter option I seem to accumulate a lot of different Mks and iterations of the same ship which can be confusing.
Thanks for your thoughts; hoping to be a contributing member of the community down the road!