1. Honest evaluation of playability please? I know netplay isn't working yet...but crucially, has anyone managed to complete either of the scenarios (Barbarossa or Guadalcanal)
2. Stability
3. As netplay isn't working and there's no AI - how does this play solitaire - bearing in mind you are playing all sides
4. Are there any gameplay bugs - ones that would stop one of the two scenarios available or a grand campaign?
1. I would not recommend this game to anyone at full price. I see you are helping a buddy out.
For that reason alone, I would say helping your friend is the noble thing and taking the lemon off his hands is good karma.
Maybe someday you get lemonade. Paying it forward is good. The 2 scenarios are nothing more than kindergarten school. The Victory conditions are just lame.
As a boardgame player, never really played the scenarios in mwif. Other than setting them up to see how they looked. Were good examples when I was modding the terrain.
Play them once each and move on. the situations faced in the scenarios are only good at teaching you to be wary of the RNG.
She will give you the ride of your gaming life.
2. Its about as stable as a ship in rough seas. The deck gets wet, you have some flooding.
No amount of mops and pumps are going to keep it dry. Get use to reloading save games.
Become familiar with the save game maze of 4 folders, where to find the correct file and the order of play to find the one you really want.
Sometimes you can't save a game.
Which means starting over at the beginning of the phase.
3. Playing solitaire is quite easy. Just setup the game for single player. You have control of everything.
Nothing is hidden all the forces are yours to move as you wish. Currently I'm playing with another player from Germany.
We use Team viewer and Ventrilo to play the game together. We are also using the single player setup as it is the most stable setting.
Never saw much written about hot seat, except that its a lot more button clicking. So we opted not to play the game that way.
Have stopped a game that we played into 1943 because of all the contrived situations we had to place with each other.
It got to the point we were no longer playing against each other. Just playing solitaire with 2 people. Up to about 1942 it was mostly ok.
Things went down hill from there as all the axis and allies became part of the mix.
Netplay is just a mirage on the horizon. A lot of words about it. Nothing to show for it. Have yet to read about any beta testing for it. Team Viewer works fine for us.
4. Yes, there are gameplay bugs that will force you to seriously stop playing or modify your plans to fit the bugs. As the patches and updates are released at such slow pace. Have regression bugs. And generally force contrived situations. Playing solitaire you will be able to continue. There is nothing to lose when playing yourself except time. Know that you will become a part of the unsung public beta testers. If you choose to post saves.
The worst game play bugs that I've seen, imho.
The one where you overrun naval units in port and force them into a sea area where another fleet is waiting to pick them off. the game will just bug.
It may not happen with the 1st ship or the 5th ship or the 11th but it might. When it does. It kills everything. Start over and hope it does not happen is all you can do. Or just not overrun ships in port. Easy to do as a solitaire game. Probably why its not a high priority to fix. Playing with someone else its a much higher issue.
Carrier planes that are not really assigned to a Carrier. But they look like they are. That will mess up a game.
Transports that suddenly disappear for no reason.
Phantom convoys that transport resources for you. Making submarines warfare not quite as bad as it could be.
Convoy resource/Build Point transfer. You are going to spend time working with this. Its not player friendly.
There is a public beta out that claims some elements are fixed/better. I have yet to see much written about that.
No news in this forum is not always good news. Just not reported news.
Some will say this is working as intended. If so, it blows.
Still some lingering supply issues. Most can be ignored playing both sides. But the supply issue of HQ's on the coast is a game breaker right now. Especially if trying to do a North African campaign or any real serious inland invasion without a port.
The 1min20sec wait per nation during Production final/Preliminary phases. That's 12mins to get through each phase. 24 mins total.
Does it happen in 1939? No Does it happen in 1941? Sometimes.
When it does bring a sack lunch and stay away from the sharp objects. This seems to be a part of the convoy issues.
Especially when the USA, CW and Free French start sending stuff everywhere.
These are my experiences. Shared by my opponent.