Issues With the Ancient Guardians
Posted: Tue Jun 24, 2014 5:41 am
Every game I play seems to follow the same path in terms of my relations with the Ancient Guardians (I play standard empire in classic mode with all story options enabled).
The Ancient Guardians invariably have their home system located close to mine (so I am guaranteed to meet them early and hear their message, I get why this is the case) however, they also begin with a number of mining stations in the surrounding systems and these mining stations, more often than not, end up violating my territory as I expand my empire.
This violation ends up being an unending source of tension between my empire and the Ancient Guardians and after a time, my ships (regardless of if attacks of opportunity are enabled or not) will eventually become perturbed enough where they begin firing on these station and the military ships patrolling and refueling at them. Understandably this pattern of behavior soon leads the Guardians to despise me and in every game I play the Guardians end up declaring war on me and obliterating my empire with their massive tech advantage.
I find this to be a rather frustrating state of affairs and the fact that I am not able to negotiate for these offending bases only exacerbates the issue. I have to ask; is this working as intended? If so, I think it needs a serious looking at, because being at war with the Ancient Guardians early in the game for reasons far beyond your control is no fun at all.
I hope this issue can be looked at and resolved in a future patch. Has anyone else noticed this problem in their games?
The Ancient Guardians invariably have their home system located close to mine (so I am guaranteed to meet them early and hear their message, I get why this is the case) however, they also begin with a number of mining stations in the surrounding systems and these mining stations, more often than not, end up violating my territory as I expand my empire.
This violation ends up being an unending source of tension between my empire and the Ancient Guardians and after a time, my ships (regardless of if attacks of opportunity are enabled or not) will eventually become perturbed enough where they begin firing on these station and the military ships patrolling and refueling at them. Understandably this pattern of behavior soon leads the Guardians to despise me and in every game I play the Guardians end up declaring war on me and obliterating my empire with their massive tech advantage.
I find this to be a rather frustrating state of affairs and the fact that I am not able to negotiate for these offending bases only exacerbates the issue. I have to ask; is this working as intended? If so, I think it needs a serious looking at, because being at war with the Ancient Guardians early in the game for reasons far beyond your control is no fun at all.
I hope this issue can be looked at and resolved in a future patch. Has anyone else noticed this problem in their games?