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Random Events
Posted: Fri Jun 27, 2014 9:22 am
by tgb
I realize that by definition they are random, but they still need to be tweaked somehow. My first 3 X-15 flights ended in catastrophic failure and astronaut deaths, but in the same turn on two of them astronaut morale "increased due to recent successes".
Are you planning to include a Bizarro World campaign? Because that would be awesome.
RE: Random Events
Posted: Fri Jun 27, 2014 12:00 pm
by shaunchattey
Of course moral increased. Astronaut scrub mcscrubby has been shoved right to the front of the line for test pilot!
RE: Random Events
Posted: Sat Jun 28, 2014 12:27 pm
by N_Molson
Hello tgb,
Yes, this is something we are thinking about. Right now some events are, as you say, a bit contradictory. [:)]
Cheers,
N_Molson
Production Assistant
RE: Random Events
Posted: Sat Jun 28, 2014 12:48 pm
by Geredis
Well I suppose one could say that, despite being catastrophic failures all, things could still be considered successes, in a very odd way:
I mean, if in Mission 1 the plane has a catstrophic failure when the engines ignite and send it careening into the carrier-plane due to misaligned clamps...then obviously something is bad.
If, in Flight 2, the clamps and engines work fine, but for some reason there's no activity in the flight control surfaces...you still made progress - at least you got away from the bomber, even if you still crashed horribly.
And with flight 3, if you survived all that, but then the landign gears never extended for landing...well, sure you crash and burn on the runway, but at least you made it back - almost...surely, in some senses each mission was more successful than the other.
Could it be that the random events are being weighted by such marginal successes, and thus so long as each mission gets further along than the previous ones, even regardless of the end result...that you get these morale boosts due to success?
Speaking of Catastrophic failurse...are there any plans to create various emergency ejection/survival subsystems we can somehow work into our projects so that even if the system blows itself to pieces, there's at least a slim chance of the crew surviving? As it stands, it seems that in my experience catastrophic failures have a 100% mortality rate.
RE: Random Events
Posted: Mon Jul 07, 2014 6:32 am
by N_Molson
Notice that, by definition, a catastrophic failure always involve casualties. That's how NASA defines it. [;)]