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Openning up rivers for inland ports
Posted: Fri Jun 27, 2014 2:08 pm
by Buck Beach
I know it can be done, I just don't know how. PWHEX editing? Any help appreciated.
Buck
RE: Openning up rivers for inland ports
Posted: Fri Jun 27, 2014 5:15 pm
by Lokasenna
I think it is the "pwhex" file, yes. You need to change the hex sides to be of the navigable river type. Look at the areas in China (Shanghai to Hankow, Hong Kong to Canton) and Palembang, and Calcutta/Diamond Harbour (especially Symon's changes to that last area in a recent thread by Obvert in this subforum). That should give you an idea.
RE: Openning up rivers for inland ports
Posted: Fri Jun 27, 2014 6:12 pm
by Bullwinkle58
ORIGINAL: Lokasenna
I think it is the "pwhex" file, yes. You need to change the hex sides to be of the navigable river type. Look at the areas in China (Shanghai to Hankow, Hong Kong to Canton) and Palembang, and Calcutta/Diamond Harbour (especially Symon's changes to that last area in a recent thread by Obvert in this subforum). That should give you an idea.
You could compare Portland (?) Washington in stock-as-shipped on the CD to the current pwhex. That port was officially patched to allow ARDs made at Portland to get out to sea.
RE: Openning up rivers for inland ports
Posted: Fri Jun 27, 2014 7:54 pm
by wdolson
I thought the ARDs built at the Vancouver Ship Yards (Portland hex) were moved to Seattle?
Bill
RE: Openning up rivers for inland ports
Posted: Fri Jun 27, 2014 8:05 pm
by Lokasenna
ORIGINAL: wdolson
I thought the ARDs built at the Vancouver Ship Yards (Portland hex) were moved to Seattle?
Bill
I actually thought so, too.
RE: Openning up rivers for inland ports
Posted: Fri Jun 27, 2014 8:39 pm
by Buck Beach
Where is the tool that allows one to do this?
Buck
RE: Openning up rivers for inland ports
Posted: Fri Jun 27, 2014 9:09 pm
by wdolson
There is a beta pwhexe editor, but some people reported their anti-virus software had problems with it (though false positives with this kind of software is a known problem with AV software).
Here is the format for the file:
http://www.urban-netz.com/AE%20Map%20File%20Formats.pdf
Discussion of the editor beta:
http://www.matrixgames.com/forums/tm.asp?m=2632394
You need to change the hexside type from river to navigable river for each hex from the ocean up to the port.
Bill
RE: Openning up rivers for inland ports
Posted: Fri Jun 27, 2014 9:14 pm
by Buck Beach
Thank you, I'll play with it.
Buck
Strike one. Error message that editor couldn't find the file to load I re verified I placed it in the same file as the editor.
Edit two. Found out what I was doing wrong.
RE: Openning up rivers for inland ports
Posted: Sat Jun 28, 2014 9:58 am
by Symon
I have a copy of version 7 if you want to try that one. Too big to attach, so maybe pm is better. Let me know.
Editing for rivers is almost counter-intuitive. Ships do not travel “along” rivers, they cross navigable river hexsides. That means a zig-zag path that may cause other unintended conflicts. If you would show the map area you are trying to modify. I’ll see if there is a reasonable way to do it and make instructions/suggestions. Think you might want to see it happen, the first time around. Second time will be easier.