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Shamal - arggggg!!!
Posted: Sun Jul 06, 2014 9:35 pm
by vettim89
Well I have played this scenario about 20 times trying to get it right. Let's just say the designers got it right when they said it was difficult/complex
So the scenario goals are basic:
Destroy 6 hangers and 16 ammo revemants at H3
Destroy the 2 runways at H2
Destroy 15 buildings at the third AB whose name escapes me (see below)

RE: Shamal - arggggg!!!
Posted: Sun Jul 06, 2014 9:36 pm
by vettim89
H3 is the easiest by far as it only has a single Sa-6 and some AAA. Hit the ammo dumps with some stand off weapons while taking out the Sa-6 with HARMS

RE: Shamal - arggggg!!!
Posted: Sun Jul 06, 2014 9:37 pm
by vettim89
Then finish off the hangars with some LGB

RE: Shamal - arggggg!!!
Posted: Sun Jul 06, 2014 9:38 pm
by vettim89
Score after all the initial GBU strike

RE: Shamal - arggggg!!!
Posted: Sun Jul 06, 2014 9:39 pm
by vettim89
score after cleaning up (Sent a small strike with LGB to finish off the ammo dump

RE: Shamal - arggggg!!!
Posted: Sun Jul 06, 2014 9:41 pm
by vettim89
Now it gets hard as H2 is guarded by an Sa-2 site plus two Sa-8 and another Sa-6

RE: Shamal - arggggg!!!
Posted: Sun Jul 06, 2014 9:41 pm
by vettim89
Oops before that I cleaned out the Sa-2 site

RE: Shamal - arggggg!!!
Posted: Sun Jul 06, 2014 9:44 pm
by vettim89
Then I sent in some iron bomb armed F-16s to clean up the AAA sites. I then hit the runway with JP-233 armed Tornados which only took out one!!!! This is the first time they failed to take out both in one strike in all the times I have played.
RE: Shamal - arggggg!!!
Posted: Sun Jul 06, 2014 9:46 pm
by vettim89
One of the hardest parts of this scenario is managing the air-to-air refueling. This is my CAP and tanker line. In spite of having the CAP on "refuel" I lost a F-15 and a Tornado ADV to fuel starvation. Thiese both happened while I was trying to manage inbound strikes

RE: Shamal - arggggg!!!
Posted: Sun Jul 06, 2014 9:49 pm
by vettim89
So everybody lands and reloads for the final push. The last AB is surrounded by a SAM belt. So I took out as many as possible to clear a path. I then sent my F-111 in with GBU. They took out 2/3 of the buildings

RE: Shamal - arggggg!!!
Posted: Sun Jul 06, 2014 9:51 pm
by vettim89
So everything was looking good. I was feeling cocky so after sending in more iron bomb F-16 to take out the SAM sites just to be sure they were dead, I sent in the LGB armed F-111. Well, I should have reduce the AAA with f-16s like I did at H2 because it took out five F-111!!!! Ergo:

RE: Shamal - arggggg!!!
Posted: Sun Jul 06, 2014 9:52 pm
by vettim89
Here is the loss chart. Everything was destroyed and I was doing ok until the last strike. This is a great scenario and definitely worth playing again.

RE: Shamal - arggggg!!!
Posted: Sun Jul 06, 2014 9:53 pm
by vettim89
I forgot to note the F-16s were all lost on AAA suppression missions
RE: Shamal - arggggg!!!
Posted: Mon Jul 07, 2014 5:02 pm
by OnFire
Great AAR, thank you!
RE: Shamal - arggggg!!!
Posted: Thu Jul 10, 2014 4:36 am
by ComDev
Great AAR, thanks! [8D] Laser illuminators are so fun to watch [:D]
Re: the fuel thingie, what Build were you using?
RE: Shamal - arggggg!!!
Posted: Thu Jul 10, 2014 4:59 pm
by vettim89
ORIGINAL: emsoy
Great AAR, thanks! [8D] Laser illuminators are so fun to watch [:D]
Re: the fuel thingie, what Build were you using?
Build 504
RE: Shamal - arggggg!!!
Posted: Sun Jul 13, 2014 1:53 pm
by frosen
I used 1.04 and still had serious hassle with the refueling. I lost the following only due to fuel starvation (one F-16 got lost over Afghanistan searching for a non existent tanker).
