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Winchester Helos
Posted: Mon Jul 07, 2014 12:39 pm
by IronMikeGolf
When a helicopter unit runs out of ammo, it seems the pilot pops up to about 5000 feet AGL, turns on the SAM magnet, and flies like a crow to the FARP.
It would be nice in 2.1 if helos flew a little smarter when moving to rearm.
RE: Winchester Helos
Posted: Mon Jul 07, 2014 12:47 pm
by CapnDarwin
Already logged as a problem needing work in 2.1. Mainly a pathing issue to avoid flying right over the enemy. I will check the movement state tonight and see what it is doing.
RE: Winchester Helos
Posted: Mon Jul 07, 2014 1:09 pm
by IronMikeGolf
Thanks and apologies for mis-categorizing this.
RE: Winchester Helos
Posted: Mon Jul 07, 2014 1:12 pm
by CapnDarwin
No problem. I like to keep bug type issues in tech support so they are easier to find.