Galactic Star Map (Version 1.0)
Posted: Mon Jul 14, 2014 3:54 pm
My galactic star map is now complete (see tm.asp?m=3633186 for an earlier discussion of the map).
The map is currently at version 1.0, and can be downloaded here:
http://www.mediafire.com/download/g29f2 ... s_v1.0.zip
The download is a standard zip file containing four sub-files:
(1) “Galactic Map - Human Evolution (Default) v1.0.dwg”, which is a scenario in the default theme. You play the evolution of the human race from the pre-warp era though to Galactic Gods (or, maybe, 'Galactic Footnote' - let me know how that works out for you).
(2) “Galactic Map - Free for all (Default) v1.0.dwg”, which is another scenario in the default theme. You can play any one of a number of empires or pirate factions in this scenario.
(3) “Galactic Map - Human Evolution (Extended) v1.0.dwg”, which is the same as map (1), except it uses Haree78’s DW Extended Universe theme. Thanks to Haree78 for permission to use my map with his mod (hope he doesn’t rescind this permission after seeing the map!).
(4) “Galactic Map - Free for all (Extended) v1.0.dwg”, which is the same as map (2), except it uses Haree78’s DW Extended Universe theme.
I have also provided another zip file, which is attached to this post (see below for download link). This zip file contains two additional files:
(5) “galaxy_backdrop.jpg”, which is an (optional) alternative backdrop for use with the galactic map. I acknowledge this is the work of Robert Hurt (although I added my own text) – see http://www.spitzer.caltech.edu/images/1 ... -Milky-Way. According to the terms and conditions on the source website, I believe I am free to distribute this image with my map. Should the position change, I will remove this file.
(6) “Spoiler.txt”, which provides a list of the locations of all the ancient home world systems in the map, and also contains some spoilers about what is going on in the Human Evolution scenario.
1.0 Installation
1.1 Playing the map in your own customised game:
You can use any of the four supplied maps in your own customised games. It doesn’t matter which one you use, as they are all substantially the same.
First, place one of the four maps in your DW save game folder (which is probably ‘…\Documents\My Games\Distant Worlds Universe\SavedGames’).
Then, load the map during game set up: select 'Browse for maps' at the top right in the first screen of the customised set up, and pick the map you just placed in your saved games folder.
To ensure that the map will work with whichever theme you're using, you must check the option to ‘regenerate resources’. If you don’t do that, the game may crash or (depending on which map you picked) it will revert to the default theme or the ‘Extended’ theme. In fact, I’d recommend you check all the regeneration options, unless you’re intending to create a scenario in the theme you’re playing.
Edit: Following feedback from others, all I can really promise is that the maps will work in the 'Default' theme and also in the basic 'DW Extended Universe' theme. In other themes, the map may or may not crash, regardless of whether you ticked the 'regenerate' boxes. I very much fear that this undocumented feature seems to be working as intended, so there is very little I can do about it, unless Matrix do something to resolve the issue. [Ehsumrell1 suggested to me in a post a while back that Elliot may be looking at this issue, so perhaps there is some hope, if any change works retrospectively].
Further edit: you can't play as a pirate faction in this way. See the end of this post for some suggestions on how to play as a pirate faction if you really want to.
Note that selection of the galaxy shape does seem to matter, as it will affect where the nebulas are placed on the map. I wish there were a ‘no nebulas’ option.
The map contains all the ancient home worlds of the vanilla races and (with his kind permission) the races of Haree78’s Distant Worlds Extended Universe theme. However, in a random customised game, you will never (or almost never) get the races to start at their home systems. This is something I hope might be addressed by Matrix in a future patch.
This means that if you wish to play any race starting at their ancient home world, you have to use one of the scenarios …
1.2 Playing a scenario:
There are essentially two scenarios, but I have supplied them to run in the ‘default’ theme or in the ‘extended’ theme, so there are four maps altogether.
To play a scenario in the default theme, you must first create a ‘\maps’ folder within your ‘\Distant Worlds Universe’ folder (if one doesn’t already exist). Then place one or both of maps (1) and (2) in this maps folder.
To start a scenario, simply select ‘Start New Game’, while in the default theme, and you will be given the option to load one of the scenarios (you can still proceed to a customised game, if you don’t want to play the scenarios). One scenario allows you to play the human race, while the other allows you to play as any one of a number of races.
To play a scenario in the ‘Extended’ theme, you must first create a ‘\maps’ folder within your ‘…\Distant Worlds Universe\Customization\DW Extended Universe’ folder (if one doesn’t already exist). Then place one or both of maps (3) and (4) in this maps folder. I believe the scenarios will work with the version of the ‘Extended’ theme that includes Das’s Chrome UI, but I haven’t specifically tested it.
Please note that the scenarios will only work in the themes they were created in. So maps (1) and (2) only work as scenarios in the default theme, while maps (3) and (4) only work as scenarios in the ‘extended’ theme. There’s nothing I can do about this; it’s how DW works.
1.3 Replacing the galaxy backdrop
Go to your ‘…\Distant Worlds Universe\images\environment\galaxybackdrops’ folder and create a backup of your ‘galaxy_backdrop.jpg’ file. Now copy the ‘galaxy_backdrop.jpg’ from the zip file into this folder and restart DW:U. All your games will now play with the new backdrop. This is optional: you don't have to play with this backdrop.
2.0 Use of the map in other themes, maps or scenarios
You are free to make any use of this map you wish, and you can make your work available to the community. For example, you can modify the map to improve it, or to make any other changes; you can create scenarios using the map; or you can supply the map (or a modified version of the map) for use in your own themes.
All I would ask is that you:
1. Credit me as the author of the original map.
2. If you supply the galaxy backdrop, then credit Robert Hurt.
3.0 Bugs and balance issues
Please bear in mind that creation of the map, and all the testing, was done entirely be me. It took a lot of time just to gather the star data in the right form. Creating a map in the game editor required an immense amount of patience. There were a number of times when my patience wore very thin, and I came close to uninstalling DW on several occasions. Fortunately, I survived the experience, along with my keyboard, my monitor and the rest of my computer system.
Initially, I was getting crashes every time within about 40 years of game time. At this time, I found it helps to visualise putting your fist through the monitor, rather than actually doing it. Anyway, after I reduced the number of star systems (to around 1350), the map has run virtually crash-free. I have done multiple runs of the maps on two different computers on ‘auto’ for several hundred game years without any crashes.
As a result of this reduction in the number of star systems, the revised star map contains almost no gas clouds. I don’t much care about gas clouds, so it doesn’t bother me. If it bothers you, you know where the game editor is …
The Shakturi events are supposed to trigger in all scenarios, but it never seems to happen in the free-for all scenarios. I have no idea why not.
Each star name in the map should be unique. If you see any duplicated star name, let me know and I will fix it.
Each planet name in the map should be unique. If you see any duplicated planet names, let me know and I will fix it.
Moon names are not necessarily unique, but I’d still be interested in any duplication.
The way that planet names are handled is deliberately inconsistent, to provide a bit of variety. In some systems, planets are called ‘Planet 1’, ‘Planet 2’, ‘Planet 3’, etc. In other systems they are called ‘Planet I’, ‘Planet II’, ‘Planet III’, etc. This is deliberate. However, in all systems, planet names should proceed in an increasing sequence from the inner to the outer part of the solar system. If you see any mistakes, let me know.
I haven’t focused that strongly on balance. The human race gets a good start, because there are a lot of stars in the vicinity. That’s deliberate, because it’s the way I want to play. However, if people observe massive imbalances, then I will consider addressing them (or feel free to amend the map to try to address them yourselves).
Finally, it took a lot of work to complete this map – rather more than I really expected when I started on the project. Some of that work was enjoyable, and some was incredibly tedious. Ultimately I don’t mind, because I created the map to play myself, and I enjoy playing it. I know that other people had a lot of different views about the best way to do the map, and it was impossible to accommodate everyone's wishes. So I appreciate that some may end up a little disappointed. But if anyone else does enjoy it, I'll consider that a bonus.
Update on pirates (this is a copy from a post I made below):
After looking into this further, it seems you can play as a pirate, as long as you select one of the 'free for all' scenarios, i.e., you have to play the scenario. Obviously, everyone's starting position is fixed, but there are several pirates to choose from.
If you try to load the map into a new (non-scenario) game and play as a pirate faction it simply doesn't work. Perhaps when I originally created the map I selected 'no pirates' and the map somehow remembers that. Or perhaps it's something else. Whatever the situation, it seems the only way to fix the problem would be to redo the map from scratch, and that's not going to happen without a lot of changes to the map editor.
Another workaround is to do this:
- start a game as a non-pirate empire using all the settings you want
- add your pirate faction where you want it.
- save the game in the maps folder (either the default one or the extended one)
- load your save game as a scenario.
Osito
The map is currently at version 1.0, and can be downloaded here:
http://www.mediafire.com/download/g29f2 ... s_v1.0.zip
The download is a standard zip file containing four sub-files:
(1) “Galactic Map - Human Evolution (Default) v1.0.dwg”, which is a scenario in the default theme. You play the evolution of the human race from the pre-warp era though to Galactic Gods (or, maybe, 'Galactic Footnote' - let me know how that works out for you).
(2) “Galactic Map - Free for all (Default) v1.0.dwg”, which is another scenario in the default theme. You can play any one of a number of empires or pirate factions in this scenario.
(3) “Galactic Map - Human Evolution (Extended) v1.0.dwg”, which is the same as map (1), except it uses Haree78’s DW Extended Universe theme. Thanks to Haree78 for permission to use my map with his mod (hope he doesn’t rescind this permission after seeing the map!).
(4) “Galactic Map - Free for all (Extended) v1.0.dwg”, which is the same as map (2), except it uses Haree78’s DW Extended Universe theme.
I have also provided another zip file, which is attached to this post (see below for download link). This zip file contains two additional files:
(5) “galaxy_backdrop.jpg”, which is an (optional) alternative backdrop for use with the galactic map. I acknowledge this is the work of Robert Hurt (although I added my own text) – see http://www.spitzer.caltech.edu/images/1 ... -Milky-Way. According to the terms and conditions on the source website, I believe I am free to distribute this image with my map. Should the position change, I will remove this file.
(6) “Spoiler.txt”, which provides a list of the locations of all the ancient home world systems in the map, and also contains some spoilers about what is going on in the Human Evolution scenario.
1.0 Installation
1.1 Playing the map in your own customised game:
You can use any of the four supplied maps in your own customised games. It doesn’t matter which one you use, as they are all substantially the same.
First, place one of the four maps in your DW save game folder (which is probably ‘…\Documents\My Games\Distant Worlds Universe\SavedGames’).
Then, load the map during game set up: select 'Browse for maps' at the top right in the first screen of the customised set up, and pick the map you just placed in your saved games folder.
To ensure that the map will work with whichever theme you're using, you must check the option to ‘regenerate resources’. If you don’t do that, the game may crash or (depending on which map you picked) it will revert to the default theme or the ‘Extended’ theme. In fact, I’d recommend you check all the regeneration options, unless you’re intending to create a scenario in the theme you’re playing.
Edit: Following feedback from others, all I can really promise is that the maps will work in the 'Default' theme and also in the basic 'DW Extended Universe' theme. In other themes, the map may or may not crash, regardless of whether you ticked the 'regenerate' boxes. I very much fear that this undocumented feature seems to be working as intended, so there is very little I can do about it, unless Matrix do something to resolve the issue. [Ehsumrell1 suggested to me in a post a while back that Elliot may be looking at this issue, so perhaps there is some hope, if any change works retrospectively].
Further edit: you can't play as a pirate faction in this way. See the end of this post for some suggestions on how to play as a pirate faction if you really want to.
Note that selection of the galaxy shape does seem to matter, as it will affect where the nebulas are placed on the map. I wish there were a ‘no nebulas’ option.
The map contains all the ancient home worlds of the vanilla races and (with his kind permission) the races of Haree78’s Distant Worlds Extended Universe theme. However, in a random customised game, you will never (or almost never) get the races to start at their home systems. This is something I hope might be addressed by Matrix in a future patch.
This means that if you wish to play any race starting at their ancient home world, you have to use one of the scenarios …
1.2 Playing a scenario:
There are essentially two scenarios, but I have supplied them to run in the ‘default’ theme or in the ‘extended’ theme, so there are four maps altogether.
To play a scenario in the default theme, you must first create a ‘\maps’ folder within your ‘\Distant Worlds Universe’ folder (if one doesn’t already exist). Then place one or both of maps (1) and (2) in this maps folder.
To start a scenario, simply select ‘Start New Game’, while in the default theme, and you will be given the option to load one of the scenarios (you can still proceed to a customised game, if you don’t want to play the scenarios). One scenario allows you to play the human race, while the other allows you to play as any one of a number of races.
To play a scenario in the ‘Extended’ theme, you must first create a ‘\maps’ folder within your ‘…\Distant Worlds Universe\Customization\DW Extended Universe’ folder (if one doesn’t already exist). Then place one or both of maps (3) and (4) in this maps folder. I believe the scenarios will work with the version of the ‘Extended’ theme that includes Das’s Chrome UI, but I haven’t specifically tested it.
Please note that the scenarios will only work in the themes they were created in. So maps (1) and (2) only work as scenarios in the default theme, while maps (3) and (4) only work as scenarios in the ‘extended’ theme. There’s nothing I can do about this; it’s how DW works.
1.3 Replacing the galaxy backdrop
Go to your ‘…\Distant Worlds Universe\images\environment\galaxybackdrops’ folder and create a backup of your ‘galaxy_backdrop.jpg’ file. Now copy the ‘galaxy_backdrop.jpg’ from the zip file into this folder and restart DW:U. All your games will now play with the new backdrop. This is optional: you don't have to play with this backdrop.
2.0 Use of the map in other themes, maps or scenarios
You are free to make any use of this map you wish, and you can make your work available to the community. For example, you can modify the map to improve it, or to make any other changes; you can create scenarios using the map; or you can supply the map (or a modified version of the map) for use in your own themes.
All I would ask is that you:
1. Credit me as the author of the original map.
2. If you supply the galaxy backdrop, then credit Robert Hurt.
3.0 Bugs and balance issues
Please bear in mind that creation of the map, and all the testing, was done entirely be me. It took a lot of time just to gather the star data in the right form. Creating a map in the game editor required an immense amount of patience. There were a number of times when my patience wore very thin, and I came close to uninstalling DW on several occasions. Fortunately, I survived the experience, along with my keyboard, my monitor and the rest of my computer system.
Initially, I was getting crashes every time within about 40 years of game time. At this time, I found it helps to visualise putting your fist through the monitor, rather than actually doing it. Anyway, after I reduced the number of star systems (to around 1350), the map has run virtually crash-free. I have done multiple runs of the maps on two different computers on ‘auto’ for several hundred game years without any crashes.
As a result of this reduction in the number of star systems, the revised star map contains almost no gas clouds. I don’t much care about gas clouds, so it doesn’t bother me. If it bothers you, you know where the game editor is …
The Shakturi events are supposed to trigger in all scenarios, but it never seems to happen in the free-for all scenarios. I have no idea why not.
Each star name in the map should be unique. If you see any duplicated star name, let me know and I will fix it.
Each planet name in the map should be unique. If you see any duplicated planet names, let me know and I will fix it.
Moon names are not necessarily unique, but I’d still be interested in any duplication.
The way that planet names are handled is deliberately inconsistent, to provide a bit of variety. In some systems, planets are called ‘Planet 1’, ‘Planet 2’, ‘Planet 3’, etc. In other systems they are called ‘Planet I’, ‘Planet II’, ‘Planet III’, etc. This is deliberate. However, in all systems, planet names should proceed in an increasing sequence from the inner to the outer part of the solar system. If you see any mistakes, let me know.
I haven’t focused that strongly on balance. The human race gets a good start, because there are a lot of stars in the vicinity. That’s deliberate, because it’s the way I want to play. However, if people observe massive imbalances, then I will consider addressing them (or feel free to amend the map to try to address them yourselves).
Finally, it took a lot of work to complete this map – rather more than I really expected when I started on the project. Some of that work was enjoyable, and some was incredibly tedious. Ultimately I don’t mind, because I created the map to play myself, and I enjoy playing it. I know that other people had a lot of different views about the best way to do the map, and it was impossible to accommodate everyone's wishes. So I appreciate that some may end up a little disappointed. But if anyone else does enjoy it, I'll consider that a bonus.
Update on pirates (this is a copy from a post I made below):
After looking into this further, it seems you can play as a pirate, as long as you select one of the 'free for all' scenarios, i.e., you have to play the scenario. Obviously, everyone's starting position is fixed, but there are several pirates to choose from.
If you try to load the map into a new (non-scenario) game and play as a pirate faction it simply doesn't work. Perhaps when I originally created the map I selected 'no pirates' and the map somehow remembers that. Or perhaps it's something else. Whatever the situation, it seems the only way to fix the problem would be to redo the map from scratch, and that's not going to happen without a lot of changes to the map editor.
Another workaround is to do this:
- start a game as a non-pirate empire using all the settings you want
- add your pirate faction where you want it.
- save the game in the maps folder (either the default one or the extended one)
- load your save game as a scenario.
Osito